Plague Doctor: Difference between revisions

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(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Universally recognized by thick, hooded robes and crow-shaped masks, plague doctors are a feared necessity in most societies. Unhampered by pesky ethical obligations, plague doctors wallow in disease and offer experimental medical procedures or a painless death as the situation warrants. These grim physicians wield both potion and pathogen the way an artisan might wield a chisel or paintbrush. {| class="crea...")
 
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__NOAUTOLINKS__
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''Source: Harker's Guide to Vampire Hunting''
''Source: Harker's Guide to Vampire Hunting''


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'''Scalpel.''' ''Thrown 20 ft One-Handed Weapon''. +4 vs AR. '''Hit:''' 6 (1d4+4) sharp.
'''Scalpel.''' ''Thrown 20 ft One-Handed Weapon''. +4 vs AR. '''Hit:''' 6 (1d4+4) sharp.


'''Analyze.''' TThe Plague Doctor spends 1 AP to study a hostile creature and determine how healthy they are. They make an INT/Medicine check with a DC of 10 + 1⁄2 that creature’s level. On a success, they learn their current HP. If they beat the DC by 5 or more, they also learn whether the creature has Regen or DR, and if so, how much.
'''Analyze.''' The Plague Doctor spends 1 AP to study a hostile creature and determine how healthy they are. They make an INT/Medicine check with a DC of 10 + 1⁄2 that creature’s level. On a success, they learn their current HP. If they beat the DC by 5 or more, they also learn whether the creature has Regen or DR, and if so, how much.


'''Pathogen (Bacterial Infection, 2/Rest).''' ''Ranged 40 ft One-Handed Weapon''. +3 vs FORT. '''Hit:''' 5 (1d4+3) blunt, and the creature is Demoralized for 2d4 hours.
'''Pathogen (Bacterial Infection, 2/Rest).''' ''Ranged 40 ft One-Handed Weapon''. +3 vs FORT. '''Hit:''' 5 (1d4+3) blunt, and the creature is Demoralized for 2d4 hours.

Latest revision as of 02:09, 22 March 2025

Source: Harker's Guide to Vampire Hunting

Universally recognized by thick, hooded robes and crow-shaped masks, plague doctors are a feared necessity in most societies. Unhampered by pesky ethical obligations, plague doctors wallow in disease and offer experimental medical procedures or a painless death as the situation warrants. These grim physicians wield both potion and pathogen the way an artisan might wield a chisel or paintbrush.

Plague Doctor
Monster Level: 12
Medium. Humanoid
STR DEX END AWR INT CHA
1 3 2 2 4 4
Ref: 13 Fort: 12 Ant: 12 Log: 14 Will: 14
Armor Rating 14 Resist Uncommon Diseases 5, Rare Diseases 2 Immune Common Diseases
Hit Points 107
Speed 30 ft
Skills (INT) Alchemy +6, Chemistry +6, Medicine +12 (CHA) Deceiving +2, Persuading +2
Features
Thurible. The Plague Doctor carries a Thurible. Allied creatures within 5 ft of the Thurible gain Resist Shaken +2 and Resist Sickened +2.
Actions
On each of the Plague Doctor’s turns, it may take one of the following sets of actions.
  • Take three Tier 1 actions.
  • Take two Tier 2 actions.
Tier 1 Actions
Move. The Plague Doctor can move up to their speed.

Scalpel. Thrown 20 ft One-Handed Weapon. +4 vs AR. Hit: 6 (1d4+4) sharp.

Analyze. The Plague Doctor spends 1 AP to study a hostile creature and determine how healthy they are. They make an INT/Medicine check with a DC of 10 + 1⁄2 that creature’s level. On a success, they learn their current HP. If they beat the DC by 5 or more, they also learn whether the creature has Regen or DR, and if so, how much.

Pathogen (Bacterial Infection, 2/Rest). Ranged 40 ft One-Handed Weapon. +3 vs FORT. Hit: 5 (1d4+3) blunt, and the creature is Demoralized for 2d4 hours.

Tier 2 Actions
Leech. The Plague Doctor draws blood out of a creature’s body. Ranged 20 ft One-Handed Weapon. +4 vs FORT. Hit: 11 (2d6+4) necrotic.

Pathogen (Viral Infection, 2/Rest). Ranged 40 ft One-Handed Weapon. +3 vs FORT. Hit: 5 (1d4+3) blunt, and the creature is Sickened for 1d4x5 minutes.