Primor Werewolf: Difference between revisions

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(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Lycanthropy is traditionally associated with the moon. Ancerra has five moons, each with its own form of Lycanthropy. In order from the closest to the farthest moon, the moons are: Primor, Sylvin, Scarlan, Garvor, and Diminus. By traveling through other planes, such as the Everwilds, folk have populated the three habitable moons: Primor, Sylvin, and Diminus. Primor is primarily a desert, while Sylvin consi...")
(No difference)

Revision as of 20:57, 19 February 2025


Source: Harker's Guide to Vampire Hunting

Lycanthropy is traditionally associated with the moon. Ancerra has five moons, each with its own form of Lycanthropy. In order from the closest to the farthest moon, the moons are: Primor, Sylvin, Scarlan, Garvor, and Diminus.

By traveling through other planes, such as the Everwilds, folk have populated the three habitable moons: Primor, Sylvin, and Diminus.

Primor is primarily a desert, while Sylvin consists mostly of forests with some surface water and ice caps. Diminus’s surface is entirely frozen, but hot spots bubbling up from the moon’s mantle offer pockets of habitable caves. Scarlan has a sulfurous atmosphere, and Garvor - the largest of the five - has no atmosphere, making both uninhabited.

When a creature suffers from Lycanthropy, its lycanthropic characteristics are influenced by the moon that is linked to that strain. Werewolves linked to Garvor are larger than others, while werewolves linked to Diminus have ice-based powers.

Primor Werewolf

A werewolf bound through lycanthropic curse to the moon of Primor tends to display an affinity for fire. Some are alleged to be capable of fire breath, but whether this is true or not, adventurers have observed lycanthropes with fiery auras that cause dry underbrush to ignite.

Primor Werewolf
Monster Level: 7
Medium. Humanoid Monstrosity Shapechanger
STR DEX END AWR INT CHA
3 3 2 4 -1 -1
Ref: 13 Fort: 12 Ant: 14 Log: 9 Will: 9
Armor Rating 13 Resist Physical 5 Immune Fire
Hit Points 70 Vulnerable Silvered Weapons 2
Speed 50 ft Senses Darkvision 30 ft
Skills (DEX) Sneaking +4; (AWR) Foraging +2, Tracking +4 Traits Iron Will
Features
Shapeshifter. The Primor Werewolf’s original form is a humanoid with scraggly, hairy features and pronounced canine teeth. While in its true form, the Werewolf has autonomy. Every night, the Werewolf has a chance of transforming into its bestial nature, losing its sentience and embracing a bloodthirsty rampage. The chance of the transformation ranges from 0% when Primor is a new moon to 100% when it is a full moon.

Bestial Form. When the Primor Werewolf is in its bestial form, it possesses DR 4/Radiant and can use its Bite and Heat Burst attacks.

Infrared Vision. The Primor Werewolf ignores the Unseen condition on creatures within 30 ft of it, instead treating them as Concealed.

Actions
On each of the Primor Werewolf’s turns, it may take one of the following sets of actions.
  • Take two Tier 1 actions.
  • Take one Tier 2 action.
Tier 1 Actions
Move. The Primor Werewolf can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp and 3 (1d6) fire.

Bite. (bestial form only) Reach 5 ft Natural Weapon. +3 vs AR. Hit: 7 (1d8+3) fire, and make a secondary attack: +3 vs FORT. Hit: The creature is afflicted with Primor Lycanthropy.

Tier 2 Actions
Heat Burst (Recharge 6). (bestial form only) 10 ft Radius Natural Weapon. +3 vs FORT of each creature in the radius. Hit: 14 (4d6) fire. Miss: ½ damage.
Reactions
Bristle (1/Round). When a creature moves within 5 ft of the Primor Werewolf, it can make a Claws attack reactively.