Vampire Reaver: Difference between revisions
(Created page with "__NOAUTOLINKS__ __NOTOC__ ''Source: Harker's Guide to Vampire Hunting'' Most commonly from Noord, vampire reavers are vicious berzerkers that revel in bloodshed. {| class="creature" |+ ! colspan="6" |Vampire Reaver |- | colspan="6" |''Monster Level: 26'' |- | colspan="6" |''Medium. Undead Humanoid Shapechanger'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !7 !5 !5 !6 !1 !6 |- | !Ref: 15 !Fort: 16 !Ant: 16 !Log: 11 !Will: 16 |- | colspan="6" | |- | colspan="3" | | colspan...") |
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Revision as of 17:42, 19 February 2025
Source: Harker's Guide to Vampire Hunting
Most commonly from Noord, vampire reavers are vicious berzerkers that revel in bloodshed.
| Vampire Reaver | |||||
|---|---|---|---|---|---|
| Monster Level: 26 | |||||
| Medium. Undead Humanoid Shapechanger | |||||
| STR | DEX | END | AWR | INT | CHA |
| 7 | 5 | 5 | 6 | 1 | 6 |
| Ref: 15 | Fort: 16 | Ant: 16 | Log: 11 | Will: 16 | |
| Armor Rating 11 (hide armor; 16 with Tough) | Resist Occult 2 Immune Cold, Necrotic | ||||
| Hit Points 300 | Vulnerable Radiant 2 DR 4/Silvered or Magical Weapons | ||||
| Speed 30 ft, Climb 30 ft | Senses Darkvision 300 ft | ||||
| Skills (AWR) Sheltering +4; (CHA) Leadership +4 | Traits Iron Will, Steel Mind, Regen 2 | ||||
| Features | |||||
| Vampirism. The Vampire Reaver follows the Ancerran, Croftian, or Draculean vampire template.
Reckless. The Vampire Reaver may choose to gain +1 TA on all of its attacks on a given turn. If it does, then it gains Vulnerable Damage 1 until the start of its next turn. When Bloodied, it must use this feature. Bloodlust. Whenever the Vampire Reaver attacks with TA, it adds its TA to the damage it deals. | |||||
| Actions | |||||
On each of the Vampire Reaver’s turns, it may take one of the following sets of actions.
| |||||
| Tier 1 Actions | |||||
| Move. The Vampire can move up to its speed.
Greataxe. Reach 5 ft Two-Handed Weapon. +7 vs AR. Hit: 16 (2d8+7) sharp. Charm. Ranged 20 ft Natural Weapon. +6 vs WILL. Hit: Target is Charmed by the Vampire Reaver until the start of the Vampire Reaver’s next turn. | |||||
| Tier 2 Actions | |||||
| Blood Drain. This attack automatically hits targets Charmed or Enthralled by the Vampire Reaver. Reach 5 ft Natural Weapon. +5 vs ANT. Hit: 16 (2d10+5) necrotic, and the Vampire Reaver regains HP equal to the damage it dealt.
Frighten (Recharge 6). 20 ft Radius Natural Weapon. +6 vs WILL of each creature in the radius. Hit: The creature is Frightened of the Vampire Reaver until the end of its next turn. Enthrall (1/Catch Breath). Ranged 20 ft Natural Weapon. +6 vs WILL. Hit: The target is Enthralled by the Vampire Reaver for 8 hours. Whenever it deals damage to one of its allies or takes damage, it may make a DC 16 CHA check; on a success, it ends the Enthralled condition. A creature that was Enthralled by the Vampire Reaver and is no longer Enthralled is Immune to this attack and the Vampire Reaver’s Charm attack for the next 24 hours. | |||||
| Reactions | |||||
| Exploit (1/Round). The Vampire Reaver can Exploit. | |||||