Shadowlurk: Difference between revisions
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(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' If you ever find yourself alone with the eerie feeling of being watched, chances are a shadowlurk is nearby. These sneaky fiends are able to teleport through shadow and are masters of disguise, changing shape at will. Their abilities make them difficult to pin down, which means they make excellent spies. Their abilities are highly sought after by those hungry for information, and as such they are often deplo...") |
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Revision as of 16:33, 19 February 2025
Source: Harker's Guide to Vampire Hunting
If you ever find yourself alone with the eerie feeling of being watched, chances are a shadowlurk is nearby. These sneaky fiends are able to teleport through shadow and are masters of disguise, changing shape at will. Their abilities make them difficult to pin down, which means they make excellent spies. Their abilities are highly sought after by those hungry for information, and as such they are often deployed by fiends, vampires, and other unholy beings.
| Shadowlurk | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Fiend Shapechanger | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 2 | 0 | 2 | 1 | 0 |
| Ref: 12 | Fort: 10 | Ant: 12 | Log: 11 | Will: 10 | |
| Armor Rating 11 | Senses Darkvision 300 ft | ||||
| Hit Points 15 | |||||
| Speed 25 ft | |||||
| Skills (DEX) Sneaking + 3; (AWR) Eavesdropping + 3, Perceiving +2; (CHA) Deceiving +2 | |||||
| Features | |||||
| Shapechange. The Shadowlurk can change its shape at will. It can change into one Size smaller or one Size larger than its original state. If it is killed, it reverts back to its original state.
Shadow Travel. The Shadowlurk can teleport from one shadow to another, up to 60 ft. The shadow needs to be large enough to cover its entire body. | |||||
| Actions | |||||
On each of Shadowlurk’s turns, it may take one of the following sets of actions.
| |||||
| Tier 1 Actions | |||||
| Move. The Shadowlurk moves up to its speed.
Claw. Reach 5 ft Natural Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp. | |||||