Scarecrow: Difference between revisions
(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Native to the plane of Shadowcroft, scarecrows are humanoids constructed of straw and blood. They often dwell in small communes in the hinterlands outside of towns and cities, bringing them into ongoing conflict with farmers and inter-city traders. Scarecrows can go for great lengths of time without eating, but when they do eat, they require fresh blood. Scarecrow communes attempting to maintain peace will f...") |
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Revision as of 16:22, 19 February 2025
Source: Harker's Guide to Vampire Hunting
Native to the plane of Shadowcroft, scarecrows are humanoids constructed of straw and blood. They often dwell in small communes in the hinterlands outside of towns and cities, bringing them into ongoing conflict with farmers and inter-city traders. Scarecrows can go for great lengths of time without eating, but when they do eat, they require fresh blood. Scarecrow communes attempting to maintain peace will feed on small game or sickly livestock rather than humanoids.
Once per year as summer turns to fall, scarecrows undergo a ritual known as “the harvest.” This ritual involves creating new scarecrows by binding sheaves of straw, twigs, and threshed grass into humanoid shapes and then bathing them in humanoid blood. In the uncommon event of a symbiotic existence between a scarecrow commune and a humanoid village, the humanoids will offer a blood drive during this harvest, which is exhausting but nonlethal for the humanoids and preserves peace between the two groups.
| Scarecrow | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Medium. Constructed Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| -1 | 2 | 1 | 1 | 0 | 2 |
| Ref: 12 | Fort: 11 | Ant: 11 | Log: 10 | Will: 12 | |
| Armor Rating 10 (12 with Evasive) | Resist Physical 2 | ||||
| Hit Points 20 | Vulnerable Fire 3 | ||||
| Speed 30 ft | Senses Darkvision 30 ft | ||||
| Skills (AWR) Foraging +3, Sheltering +3; (INT) Evading +6, Weaving +6 | Traits Vigilant | ||||
| Features | |||||
| False Appearance. While the Scarecrow remains motionless, it is indistinguishable from a mundane scarecrow. | |||||
| Actions | |||||
On each of the Scarecrow’s turns, it may take one of the following sets of actions.
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| Tier 1 Actions | |||||
| Move. The Scarecrow can move up to its speed.
Claws. Reach 5 ft Natural Weapon. +2 vs AR. Hit: 7 (2d4+2) sharp. Terrify. Ranged 30 ft Natural Weapon. +2 vs WILL. Hit: The creature is Frightened of the Scarecrow until the end of the Scarecrow’s next turn. It is Demoralized while Frightened in this way. Pursue. The Scarecrow assumes a stance that allows it to Exploit. | |||||
| Reactions | |||||
| Exploit (1/Round). The Scarecrow may Exploit if it used Pursue since the start of its last turn. | |||||