Wamph'l'ykkri: Difference between revisions
(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' The dread wamph’l’ykkri is a tubular, wormlike creature as long as an average human is tall in its natural form. It is an ugly shade of gray and smells like rotten meat. Although it is quite sizeable in its natural form, the wamph’l’ykkri is capable of shrinking itself down to slightly larger than a single grain of rice; in such a form, it can commandeer the body of another creature much like a typic...") |
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! colspan="6" |Tier 2 Actions | ! colspan="6" |Tier 2 Actions | ||
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| colspan="6" |'''Claim Host.''' (Target one | | colspan="6" |'''Claim Host.''' (Target one Tiny beast). ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, and the Wamph’l’ykkri burrows into its host. If the target has less than 0 INT, it is Enthralled by the Wamph’l’ykkri. | ||
'''Vam’l’ykkri Ambassador.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make a secondary attack: +3 vs WILL. '''Hit:''' 2 (1d4) psychic and if there is a [[Vam’l’ykkri]] within one mile, the target is Enthralled by the vam’l’ykkri. | '''Vam’l’ykkri Ambassador.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make a secondary attack: +3 vs WILL. '''Hit:''' 2 (1d4) psychic and if there is a [[Vam’l’ykkri]] within one mile, the target is Enthralled by the vam’l’ykkri. | ||
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Latest revision as of 14:47, 19 February 2025
Source: Harker's Guide to Vampire Hunting
The dread wamph’l’ykkri is a tubular, wormlike creature as long as an average human is tall in its natural form. It is an ugly shade of gray and smells like rotten meat. Although it is quite sizeable in its natural form, the wamph’l’ykkri is capable of shrinking itself down to slightly larger than a single grain of rice; in such a form, it can commandeer the body of another creature much like a typical parasite. Inherently servile to the horrifying vam’l’ykkiri, wamph’l’ykkri recruit creatures for their m’l’ykkri-vampiric masters.
| Wamph'l'ykkri | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Undead Eldritch | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 3 | 1 | 1 | -2 | -1 |
| Ref: 13 | Fort: 11 | Ant: 11 | Log: 8 | Will: 9 | |
| Armor Rating 13 | Immune Psychic, Necrotic | ||||
| Hit Points 10 | Vulnerable Corrosive 3, Radiant 3 | ||||
| Speed 15 ft, Fly 30 ft | Senses Darkvision 30 ft | ||||
| Traits Immutable, Iron Will, Steel Mind | |||||
| Features | |||||
| Hivemind. What one Wamph’l’ykkri knows, all other Wamph’k’ykkri within one mile know as well. If the Wamph’l’ykkri is within one mile of a Vam’l’ykkri, it is under the vam’l’ykkri’s control. In that case, replace its mental stats and defenses with those of the vam’l’ykkri.
Parasite. The Wamph’l’ykkri can shrink itself to burrow within and possess tiny beasts, such as rats, bats, and spiders. While a Wamph’l’ykkri is within a host, adventurers must succeed on a DC 18 INT/Nature check to identify its unusual behavior and recognize its presence. If the host body is killed, the Wamph’l’ykkri bursts from the corpse as it grows to its full size. | |||||
| Actions | |||||
On each of the Wamph’l’ykkri’s turns, it may take one of the following sets of actions.
| |||||
| Tier 1 Actions | |||||
| Move. The Wamph’l’ykkri can move up to its speed.
Drain Blood. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, and the Wamph’l’ykkri becomes bloated until the end of its next turn, reducing its walking speed to 5 ft. | |||||
| Tier 2 Actions | |||||
| Claim Host. (Target one Tiny beast). Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, and the Wamph’l’ykkri burrows into its host. If the target has less than 0 INT, it is Enthralled by the Wamph’l’ykkri.
Vam’l’ykkri Ambassador. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, and make a secondary attack: +3 vs WILL. Hit: 2 (1d4) psychic and if there is a Vam’l’ykkri within one mile, the target is Enthralled by the vam’l’ykkri. | |||||