Kamelot Knight: Difference between revisions

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(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Hailing from the kingdom of Avalon in Shadowcroft, the Knights of Kamelot were elite champions in Pendragon’s court. After Pendragon’s fall, he killed all of his trusted humanoid knights, instead commanding his mages to animate suits of armor and bless them with elemental powers. These new Kamelot Knights patrol Pendragon’s domain and maintain order with an iron gauntlet. These new Kamelot Knights are...")
(No difference)

Revision as of 12:10, 19 February 2025


Source: Harker's Guide to Vampire Hunting

Hailing from the kingdom of Avalon in Shadowcroft, the Knights of Kamelot were elite champions in Pendragon’s court. After Pendragon’s fall, he killed all of his trusted humanoid knights, instead commanding his mages to animate suits of armor and bless them with elemental powers. These new Kamelot Knights patrol Pendragon’s domain and maintain order with an iron gauntlet.

These new Kamelot Knights are simple constructed beings, animated suits of armor held together by vines or bleached bones or gemstones. They often wear tattered banners with Pendragon’s insignia on them, typically dyed in the same color as their armor.

Green Knight: Suit of armor made of bark and rock, held together by vines and briars.

Black Knight: Suit of armor made of blackened bones, held together by old sinew and mold.

Blue Knight: Suit of armor made from frosted metal, held together by electricity.

Red Knight: Suit of armor constructed from burnished, heat-blackened metal, held together by molten lava.

White Knight: Suit of armor made from bleached bones, held together by mystical light.

Purple Knight: Suit of armor made from amethysts and geodes, held together by psionic energy.

Kamelot Knight
Monster Level: 10
Medium. Constructed Humanoid
STR DEX END AWR INT CHA
4 0 4 3 0 3
Ref: 8 Fort: 14 Ant: 13 Log: 10 Will: 13
Armor Rating 15 (full plate) Resist Physical 3
Hit Points 90 Senses Darkvision 30 ft
Speed 25 ft Traits Immutable, Iron Will, Steel Mind
Features
Unique Feature. The Kamelot Knight has one unique feature based on its armor type (see the Kamelot Knight Armor table).
Actions
On each of the Kamelot Knight’s turns, it may take one of the following sets of actions.
  • Take two Tier 1 actions.
  • Move and take one Tier 2 action.
Tier 1 Actions
Move. The Kamelot Knight can move up to its speed.

Greatsword. Reach 5 ft Two-Handed Weapon. +4 vs AR. Hit: 11 (2d6+4) sharp.

Lance. Reach 10 ft Two-Handed Weapon. +4 vs AR. Hit: 10 (1d12+4) sharp.

Throwing Axe. Thrown 20 ft One-Handed Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp.

Tier 2 Actions
Unique Ability. The Kamelot Knight has a unique ability based on its armor type.
Reactions
Exploit (1/Round). The Kamelot Knight can Exploit.
Kamelot Knight Armor
Armor Type Resist and Immune Unique Feature Unique Ability
Green Resist Fire 3, Radiant 3, Toxic 3 +5 ft reach Using END, the Kamelot Knight can cast the Crawling Vine or Tangle of Brambles spell.
Black Immune Necrotic

Vulnerable Radiant 1

When Bloodied, the Kamelot Knight gains Regen 4. (Recharge 6) Reach 5 ft Natural Weapon. +4 vs FORT. Hit: 13 (2d12) necrotic, and the Kamelot Knight regains HP equal to the damage it dealt.
Blue Resist Cold 2, Lightning 2 When a creature hits the Kamelot Knight with a melee attack, it makes an attack against that creature:: +4 vs FORT. Hit: 4 (1d8) lightning. (Recharge 6) Using END, the Kamelot Knight can cast the Lightning Bolt spell.
Red Immune Fire

Vulnerable Cold 1

When a creature starts its turn within 5 ft of the Kamelot Knight, it makes an attack against that creature:+4 vs FORT. Hit: 4 (1d8) fire. (Recharge 6) Using END, the Kamelot Knight can cast the Fireball spell.
White Resist Necrotic 2

Immune Radiant

The Kamelot Knight sheds dim light in a 10 ft radius. (Recharge 5) The Kamelot Knight or a creature that it touches regains 9 (1d10+4) HP.
Purple Immune Psychic, Sonic When the Kamelot Knight would take psychic or sonic damage, it instead deals +5 (1d10) damage of that type the next time it hits with an attack before the end of its next turn. (Recharge 6) Using END, the Kamelot Knight can cast the Greater Telekinesis spell.