Hellspawn Shrieker: Difference between revisions
(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hel...") |
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Revision as of 20:15, 17 February 2025
Source: Harker's Guide to Vampire Hunting
When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hellcrafters, occult magic users that specialize in the creation of these creatures.
Shrieker
Shriekers have birdlike features, typically resembling carrion birds. Strong, fast, and capable of flight, they pose a significant challenge to their enemies.
| Hellspawn Shrieker | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Medium. Undead Fiend Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 3 | 0 | 2 | -2 | -2 |
| Ref: 13 | Fort: 10 | Ant: 12 | Log: 8 | Will: 8 | |
| Armor Rating 10 (13 with Evasive) | Senses Darkvision 60 ft | ||||
| Hit Points 15 | Traits Immutable, Iron Will | ||||
| Speed 15 ft, Fly 40 ft | |||||
| Skills (AWR) Perceiving +4 | |||||
| Features | |||||
| Divebomb. If the Hellspawn Shrieker moves at least 10 ft directly down before making an attack, it has +1 TA on the attack and deals +3 (1d6) on a hit.
Carrion Corpse. When the Hellspawn Shrieker dies, any creature within 5 ft of it must make a DC 10 END check. On a fail, they contract Boil Plague. | |||||
| Actions | |||||
On each of the Hellspawn Shrieker’s turns, it may take one of the following sets of actions.
| |||||
| Tier 1 Actions | |||||
| Move. The Hellspawn Shrieker can move up to its speed.
Talons. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. | |||||