Hellspawn Coldblood: Difference between revisions
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(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hel...") |
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Revision as of 20:07, 17 February 2025
Source: Harker's Guide to Vampire Hunting
When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hellcrafters, occult magic users that specialize in the creation of these creatures.
Coldblood
Coldbloods look like fiendish humanoid lizards. They are often deployed as assassins or scouts.
| Hellspawn Coldblood | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Medium. Undead Fiend Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 3 | 3 | 2 | -2 | -2 |
| Ref: 13 | Fort: 13 | Ant: 12 | Log: 8 | Will: 8 | |
| Armor Rating 13 | Resist Physical 2 | ||||
| Hit Points 43 | Vulnerable Cold 1 | ||||
| Speed 40 ft, Climb 40 ft | Traits Immutable, Iron Will, Steel Mind | ||||
| Features | |||||
| Cold-Blooded. If the Hellspawn Coldblood took fire damage since its last turn, it may use its Move action one additional time on its turn. | |||||
| Actions | |||||
On each of the Hellspawn Coldblood’s turns, it may take one of the following sets of actions.
| |||||
| Tier 2 Actions | |||||
| Move. The Hellspawn Coldblood can move up to its speed.
Fangs. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. | |||||