Hellspawn Charger: Difference between revisions
(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hel...") |
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Latest revision as of 20:05, 17 February 2025
Source: Harker's Guide to Vampire Hunting
When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hellcrafters, occult magic users that specialize in the creation of these creatures.
Charger
Chargers resemble minotaurs, although they have clearly infernal features. They often lead squads of strikers, serving as captains in a hellspawn army.
| Hellspawn Charger | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Undead Fiend Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 1 | 3 | 2 | -2 | -2 |
| Ref: 11 | Fort: 13 | Ant: 12 | Log: 8 | Will: 8 | |
| Armor Rating 10 (13 with Tough) | Traits Immutable, Iron Will | ||||
| Hit Points 35 | |||||
| Speed 40 ft | |||||
| Actions | |||||
On each of the Hellspawn Charger’s turns, it may take one of the following sets of actions.
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| Tier 1 Actions | |||||
| Move. The Hellspawn Charger can move up to its speed.
Gore. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 8 (1d10+3) sharp. | |||||
| Reactions | |||||
| Exploit (1/Round). The Hellspawn Charger may Exploit. | |||||