Flesh Golem: Difference between revisions

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(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Originally, golems were only formed of clay, plant matter, or bones. However, in Frankenstein’s laboratory, he and his partner Viktor Shelley managed to tap into another medium: Flesh. Flesh golems have many of the same features as golems made from other materials, and they have the unique capacity to absorb lightning damage and turn it into self-healing energy. {| class="creature" |+ ! colspan="6" |Flesh...")
(No difference)

Revision as of 19:46, 17 February 2025


Source: Harker's Guide to Vampire Hunting

Originally, golems were only formed of clay, plant matter, or bones. However, in Frankenstein’s laboratory, he and his partner Viktor Shelley managed to tap into another medium: Flesh. Flesh golems have many of the same features as golems made from other materials, and they have the unique capacity to absorb lightning damage and turn it into self-healing energy.

Flesh Golem
Monster Level: 10
Medium. Constructed Humanoid (Occult)
STR DEX END AWR INT CHA
4 0 4 2 -1 -3
Ref: 10 Fort: 14 Ant: 12 Log: 9 Will: 7
Armor Rating 10 (14 with Tough) Resist Occult 2, Arcane 5, Divine 5 Immune Lightning, Poison, Nonmagical Weapons
Hit Points 80 Vulnerable Primal 1, Psionic 1, Fire 2
Speed 30 ft Senses Darkvision 30 ft
Traits Iron Will, Steel Mind
Features
Crafted Guardian. The Flesh Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Flesh Golem grants its creator +2 AR while within 5 ft of it.

Unstable Creation. If the Flesh Golem takes damage while Bloodied, roll a d20. On a 10 or lower, the Flesh Golem becomes enraged. While enraged, the Flesh Golem must attack the closest creature to it and gains +2 damage to its weapon attacks. It suffers -3 AR, however. This effect lasts until the Flesh Golem is no longer Bloodied or until it is Unconscious or dead.

Fear of Fire. When the Flesh Golem is within 15 ft of an open flame, it will attempt to use its movement to move until it is no longer within 15 ft of the flame.

Lightning-forged. When the Flesh Golem would take lightning damage, it instead regains HP equal to 1⁄2 the damage it would have taken.

Actions
On each of the Flesh Golem’s turns, it may take one of the following sets of actions.
  • Take three Tier 1 actions.
Tier 1 Actions
Move. The Flesh Golem can move up to its speed.

Punch. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) blunt.

Reactions
Exploit. The Flesh Golem can Exploit.