Grotesque: Difference between revisions

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(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and the nex...")
 
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__NOAUTOLINKS__
__NOAUTOLINKS__
''Source: Harker's Guide to Vampire Hunting''
''Source: Harker's Guide to Vampire Hunting''



Latest revision as of 19:42, 17 February 2025

Source: Harker's Guide to Vampire Hunting

Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and the next and typically attack anyone that tries to enter uninvited.

Grotesque

Grotesques are the lesser cousins of gargoyles. They are weaker but more plentiful, as the magic and stonemasonry involved in creating a grotesque is not as demanding.

Grotesque
Monster Level: 4
Medium. Constructed Elemental
STR DEX END AWR INT CHA
3 0 2 3 -1 1
Ref: 10 Fort: 12 Ant: 13 Log: 9 Will: 11
Armor Rating 10 (12 with Tough) Resist Physical 2, Elemental 4
Hit Points 25 Vulnerable Magic 1
Speed 30 ft, Fly 30 ft Senses Magical Darkvision 120 ft
Skills (AWR) Perceiving +4 Traits Iron Will, Steel Mind, Vigilant
Features
Stoneform. The Grotesque may spend 1 minute immobilizing its body into inanimate stone. While in this form, it keeps its HP, Perceiving bonus, and its Traits, but loses all its other features. It also gains DT 20.
Actions
On each of the Grotesque’s turns, it may take one of the following sets of actions.
  • Move and take one Tier 1 action.
Tier 1 Actions
Move. The Grotesque can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Bristle. The Grotesque assumes a stance that allows it to use its Bristle reaction.

Grimace (Recharge 6). 20 ft Cone Natural Weapon. +1 vs WILL of each creature in the cone. Hit: Creature is Frightened until the end of its next turn.

Snap. The Grotesque emerges from its Stoneform.

Reactions
Bristle (1/Round). When a creature moves into reach of the Grotesque’s claws, it may make a Claws attack if it used Bristle since the start of its last turn.