Gargoyle Elder: Difference between revisions

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(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and the nex...")
 
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__NOAUTOLINKS__
__NOAUTOLINKS__
''Source: Harker's Guide to Vampire Hunting''
''Source: Harker's Guide to Vampire Hunting''



Latest revision as of 19:36, 17 February 2025

Source: Harker's Guide to Vampire Hunting

Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and the next and typically attack anyone that tries to enter uninvited.

Gargoyle Elder

As gargoyles are made of stone, many live for hundreds if not thousands of years. Gargoyle elders have kept their silent vigil for centuries and are ruthlessly skilled at determining how best to frighten away intruders.

Gargoyle Elder
Monster Level: 15
Medium. Constructed Elemental
STR DEX END AWR INT CHA
5 2 4 4 -1 5
Ref: 12 Fort: 14 Ant: 14 Log: 9 Will: 15
Armor Rating 10 (14 with Tough) Resist Physical 4, Elemental 10
Hit Points 125 Vulnerable Magic 1
Speed 30 ft, Fly 30 ft Senses Magical Darkvision 120 ft
Skills (AWR) Perceiving +6 Traits Iron Will, Steel Mind, Vigilant
Features
Stoneform. The Gargoyle Elder may spend 1 minute immobilizing its body into inanimate stone. While in this form, it keeps its HP, Perceiving bonus, and its Traits, but loses all its other features. It also gains DT 40.
Actions
On each of the Gargoyle Elder’s turns, it may take one of the following sets of actions.
  • Take four Tier 1 actions.
  • Take two Tier 1 actions and one Tier 2 action.
  • Take two Tier 2 actions.
Tier 1 Actions
Move. The Gargoyle Elder can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp.

Water Jet. Ranged 120 ft Natural Weapon. +2 vs REF. Hit: 7 (2d6) cold and 3 (1d6) toxic.

Tier 2 Actions
Grimace (Recharge 5). 40 ft Cone Natural Weapon. +5 vs WILL of each creature in the cone. Hit: Creature is Frightened and Shaken until the end of its next turn.

Psyche Gaze (Recharge 5). Ranged 60 ft Natural Weapon. +4 vs LOG. Hit: Creature gains +1d4 Fear.

Snap. The Gargoyle Elder emerges from its Stoneform.

Reactions
Bristle (1/Round). When a creature moves into reach of the Gargoyle Elder’s claws, it may make a Claws attack.