Eclipse Haunter: Difference between revisions

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''Source: Harker's Guide to Vampire Hunting'' 
When Shadowcroft experiences an eclipse, an Eclipse Haunter is born. This is a creature of darkness, approximately the size and shape of a large horse, with smoky, ethereal wings. It preys upon the fear and trembling of its victims. As frightening as this creature is, Shadowcroft’s intersection with Ancerra dramatically worsened the problem, given that eclipses are far more common on Ancerra with its five moons.   
When Shadowcroft experiences an eclipse, an Eclipse Haunter is born. This is a creature of darkness, approximately the size and shape of a large horse, with smoky, ethereal wings. It preys upon the fear and trembling of its victims. As frightening as this creature is, Shadowcroft’s intersection with Ancerra dramatically worsened the problem, given that eclipses are far more common on Ancerra with its five moons.   
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Latest revision as of 15:33, 17 February 2025


Source: Harker's Guide to Vampire Hunting

When Shadowcroft experiences an eclipse, an Eclipse Haunter is born. This is a creature of darkness, approximately the size and shape of a large horse, with smoky, ethereal wings. It preys upon the fear and trembling of its victims. As frightening as this creature is, Shadowcroft’s intersection with Ancerra dramatically worsened the problem, given that eclipses are far more common on Ancerra with its five moons.

Eclipse Haunter
Monster Level: 6
Large. Fiend
STR DEX END AWR INT CHA
3 3 1 1 -3 3
Ref: 13 Fort: 11 Ant: 11 Log: -7 Will: 13
Armor Rating 13 Immune Necrotic
Hit Points 50 Vulnerable Radiant 3
Speed 50 ft, Fly 50 ft Senses Darkvision 300 ft
Traits Iron Will, Steel Mind
Features
Mount. While riding an Eclipse Haunter, a creature has 2 MCAP. A mounted creature can spend 1 MCAP on its turn to make the Eclipse Haunter use a Trample attack or its Haunting Scream action if available.
Actions
On each of the Eclipse Haunter’s turns, it may take one of the following sets of actions.
  • Take two Tier 1 actions.
Tier 1 Actions
Move. The Eclipse Haunter can move up to its speed.

Trample. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 10 (2d6+3) sharp, and make a secondary attack: +3 vs FORT. Hit: Target falls Prone.

Haunting Scream (Recharge 5). 60 ft Cone Natural Weapon. +3 vs WILL. Hit: Creature gains +1 Fear and is Demoralized until the end of its next turn. Miss: Creature is Demoralized until the end of its next turn.

Reactions
Kick (1/Round). When a creature moves within 5 ft of the Eclipse Haunter, it may make a Trample attack.