Dysentery: Difference between revisions

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(Created page with "__NOAUTOLINKS__ ''Rare Disease'' ''Lethality: Medium'' ''Transmissibility: Low'' '''Infection and Contagion:''' A creature risks contracting Dysentery if they eat food that has spoiled or if they explore an extremely unsanitary environment, such as an open sewer. When such an event occurs, make a +2 attack against a creature’s FORT. On a hit, they are infected and symptoms manifest 2d12 hours later. '''Symptoms:''' An infected creature suffers a new randomly deter...")
(No difference)

Revision as of 09:58, 17 February 2025


Rare Disease

Lethality: Medium

Transmissibility: Low

Infection and Contagion: A creature risks contracting Dysentery if they eat food that has spoiled or if they explore an extremely unsanitary environment, such as an open sewer. When such an event occurs, make a +2 attack against a creature’s FORT. On a hit, they are infected and symptoms manifest 2d12 hours later.

Symptoms: An infected creature suffers a new randomly determined symptom at the start of every hour for the extent of the infection. The infection lasts for 2d8 hours. Each time the creature suffers a new symptom, symptoms from the previous hour end.

Roll 2d4 to determine the symptom.

  • 2: The creature is Stunned.
  • 3: The creature is Staggered.
  • 4: The creature is Dazed.
  • 5: The creature is Suppressed as it defecates once every 1d12 minutes. Roll for a secondary effect; if you roll a 5 again, there is no additional effect.
  • 6: The creature is Shaken.
  • 7: The creature is Sickened.
  • 8: The creature gains Fatigue.

Treatment: A creature that is given 5 sc worth of purified water cannot gain more than 6 Death Points from Dysentery. Otherwise, the infection must run its course naturally.