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[[Class Tracks (MythCraft Harker's playtest)|[back to class tracks]]]
[[File:Hellcrafter.png|thumb]]
''Source: Harker's Guide to Vampire Hunting''


Summoners that specialize in drawing fiends from the pits of a hellscape created through unknowable occult magic, hellcrafters are brutal summoners and powerful commanders. By imbuing a corpse with the spirit of a fiend, hellcrafters create hellspawn, powerful minions that enforce their masters' will. As a hellcrafter, you can develop your talents summoning a multitudinous swarm of hellspawn, summon one powerful hellspawn champion, or cultivate your skills as a ritualist. You might also embrace the path of the hellbound, suffusing your Essence with energy from hell.
Summoners that specialize in drawing fiends from the pits of a hellscape created through unknowable occult magic, hellcrafters are brutal summoners and powerful commanders. By imbuing a corpse with the spirit of a fiend, hellcrafters create hellspawn, powerful minions that enforce their masters’ will. As a hellcrafter, you can develop your talents summoning a multitudinous swarm of hellspawn, summon one powerful hellspawn champion, or cultivate your skills as a ritualist. You might also embrace the path of the hellbound, suffusing your Essence with energy from hell.


== Hellcrafter Tracks ==
'''<big><u>Hellcrafter Tracks</u></big>'''
'''Champion Track:''' Summon a powerful spirit from Hell to imbue into a mighty corpse. By twisting occult magic to your will, you augment this hellspawn with great power to fight as your champion.


'''Hellbound (see previous):''' Having descended into Hell and emerged with an otherworldly command of fire, fuel your weapon’s strikes with wrathful brimstone.
'''[[Hellcrafter#Champion Track|Champion.]]''' Summon a powerful spirit from Hell to imbue into a mighty corpse. By twisting occult magic to your will, you augment this hellspawn with great power to fight as your champion.


'''Hordemaster Track:''' You specialize in summoning scores of hellspawn. By ripping fiends from Hell and binding them to dozens of corpses, you can raise a terrifying army in a matter of moments.
'''[[Hellcrafter#Hellbound Track|Hellbound.]]''' Having descended into Hell and emerged with an otherworldly command of fire, fuel your weapon’s strikes with wrathful brimstone.


'''Ritualist Track:''' Through dark machinations and sinister incantations, you have become an expert in occult ritualism. Your capacity to manipulate occult rituals is nothing to be trifled with.
'''[[Hellcrafter#Hordemaster Track|Hordemaster.]]''' You specialize in summoning scores of hellspawn. By ripping fiends from Hell and binding them to dozens of corpses, you can raise a terrifying army in a matter of moments.


== '''Hellcrafter Entry Talent''' ==
'''[[Hellcrafter#Ritualist Track|Ritualist.]]''' Through dark machinations and sinister incantations, you have become an expert in occult ritualism. Your capacity to manipulate occult rituals is nothing to be trifled with.
 
== Hellcrafter Subclass Tracks ==
 
=== Hellcrafter Entry Talent ===
After gaining the Hellcrafter Entry talent, you can take talents from any of the Hellcrafter tracks.  
After gaining the Hellcrafter Entry talent, you can take talents from any of the Hellcrafter tracks.  
{| class="wikitable"
{| class="wikitable"
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|Character Level 2
|Character Level 2
|When you take this entry talent, gain the following abilities.
|When you take this entry talent, gain the following abilities.
'''Essence Burn.''' When you hit a creature with a melee attack, you may take 1d4 psychic damage that you cannot negate or reduce. In exchange, the creature suffers Burning 1d4. (1/Recoup)


'''Soulbind.''' By touching a corpse for 1 minute, you draw forth a spirit from hell and imbue its Essence into the corpse. You create a ML 1 or lower Hellspawn that follows your unspoken commands. This is your Hellspawn Champion. The Hellspawn Champion lasts for 24 hours or until you use this power on a new corpse. Alternatively, you may use this power to extend the life of a creature summoned in this way for an additional 24 hours. (1/Rest)
* '''Essence Burn (1/Recoup).''' When you hit a creature with a melee attack, you may take 1d4 psychic damage that you cannot negate or reduce. In exchange, the creature suffers Burning 1d4.


'''Occult.''' You gain +1 Occult Power from this talent and from every talent you take in the Hellcrafter stack. You do not gain additional SP unless noted in an individual talent.
* '''Soulbind (1/Rest).''' By touching a corpse for 1 minute, you draw forth a spirit from hell and imbue its Essence into the corpse. You create a ML 1 or lower hellspawn that follows your unspoken commands. This is your Hellspawn Champion. The Hellspawn Champion lasts for 24 hours or until you use this power on a new corpse. Alternatively, you may use this power to extend the life of a creature summoned in this way for an additional 24 hours.
 
* '''Occult.''' You gain +1 Occult Power from this talent and from every talent you take in the Hellcrafter stack. You do not gain additional SP unless noted in an individual talent.
|''Class Entry, Hellcrafter''
|''Class Entry, Hellcrafter''
|}
|}
[[File:Champion.png|thumb|250x250px]]


== Champion Track ==
=== Champion Track ===
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|'''Champion Hellspawn'''
|'''Champion Hellspawn'''
|Hellcrafter Entry
|Hellcrafter Entry
|When you use Soulbind, you may summon a particularly powerful Hellspawn. (1/Rest)
|Gain the Champion Hellspawn ability.
 
* '''Champion Hellspawn (1/Rest).''' When you use Soulbind, you may summon a particularly powerful Hellspawn.
 
The Hellspawn's stats are modified in the following ways:
The Hellspawn's stats are modified in the following ways:


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|'''Savage Attacks'''
|'''Savage Attacks'''
|Champion Hellspawn
|Champion Hellspawn
|Your Hellspawn Champion's natural weapon damage increases by one die size (such as from 1d4 to 1d6), to a max of 1d12.  
|Your Hellspawn Champion’s natural weapon damage increases by one die size (such as from 1d4 to 1d6, max 1d12).
If it did not have a natural weapon, it gains a claws attack.
If it did not have a natural weapon, it gains a claws attack.


'''''Claws:''''' ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d4 + STR or DEX sharp
* '''''Claws:''''' ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d4 + STR or DEX sharp damage.
|''Hellcrafter, Champion, Repeatable''
|''Hellcrafter, Champion, Repeatable''
|-
|-
|'''Tentacles'''
|'''Tentacles'''
|Champion Hellspawn
|Champion Hellspawn
|Your Hellspawn Champion has +2 TA on Grappling checks.
|''Repeatable.'' Your Hellspawn Champion has +2 TA on Grappling checks.
You cannot take this talent more than 3 times.
You cannot take this talent more than 3 times.
|''Hellcrafter, Champion, Repeatable''
|''Hellcrafter, Champion, Repeatable''
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|'''Resistant Hellskin'''
|'''Resistant Hellskin'''
|Champion Hellspawn
|Champion Hellspawn
|You and your Hellspawn Champion gain Resist +2 against one damage type: cold, corrosive, fire, lightning, sonic, or toxic. You cannot choose the same type of damage twice with this talent.
|''Repeatable.'' You and your Hellspawn Champion gain Resist +2 against one damage type: cold, corrosive, fire, lightning, sonic, or toxic. You cannot choose the same type of damage twice with this talent.
|''Hellcrafter, Champion, Repeatable''
|''Hellcrafter, Champion, Repeatable''
|-
|-
|'''Resistant Hellskin II'''
|'''Resistant Hellskin II'''
|Champion Hellspawn
|Champion Hellspawn
|You and your Hellspawn Champion gain Resist +2 against one damage type for which you already have Resist: cold, corrosive, fire, lightning, sonic, or toxic. You cannot choose the same type of damage twice with this talent.
|''Repeatable.'' You and your Hellspawn Champion gain Resist +2 against one damage type for which you already have Resist: cold, corrosive, fire, lightning, sonic, or toxic. You cannot choose the same type of damage twice with this talent.
|''Hellcrafter, Champion, Repeatable''
|''Hellcrafter, Champion, Repeatable''
|-
|-
|'''Bestial Spawn'''
|'''Bestial Spawn'''
|Champion Hellspawn
|Champion Hellspawn
|You may use Soulbind on the corpse of a beast when making your Hellspawn Champion. This creature has the stats of an appropriate beast of an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags.  
|You may use Soulbind on the corpse of a creature with the beast tag when making your Hellspawn Champion. This has the stats of an appropriate creature with the beast tag of an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Monstrous Spawn'''
|'''Monstrous Spawn'''
|Champion Hellspawn
|Champion Hellspawn
|You may use Soulbind on the corpse of a monstrosity when making your Hellspawn Champion. This creature has the stats of an appropriate monstrosity of an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags.  
|You may use Soulbind on the corpse of a creature with the monstrosity tag when making your Hellspawn Champion. This has the stats of an appropriate creature with the monstrosity tag of an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Echo of Life'''
|'''Echo of Life'''
|Champion Hellspawn
|Champion Hellspawn
|When making your Hellspawn Champion, you may choose to use the stats of any humanoid that cannot cast spells and that has an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags.  
|When making your Hellspawn Champion, you may choose to use the stats of any creature with the humanoid tag that cannot cast spells and that has an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|'''Winged Horror'''
|'''Winged Horror'''
|Champion Hellspawn
|Champion Hellspawn
|Your Hellspawn has wings. For every 20 ft it falls vertically, it may reactively move 20 ft horizontally. It only takes falling damage if it falls more than 40 ft.
|Your Hellspawn Champion has wings. For every 20 ft it falls vertically, it may reactively move 20 ft horizontally. It only takes falling damage if it falls more than 40 ft.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|'''Hulking Hellspawn'''
|'''Hulking Hellspawn'''
|Strength of the Champion
|Strength of the Champion
|When you summon a Hellspawn Champion whose size would normally be Medium, you may choose for its size to instead be Large. If you do, it gains +1 STR and suffers -1 DEX. It also gains +2 additional max HP per Hellcrafter talent you have.  
|When you summon a Hellspawn Champion whose Size would normally be Medium, you may choose for its Size to instead be Large. If you do, it gains +1 STR and suffers -1 DEX. It also gains +2 max HP per Hellcrafter talent you have.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Strength of the Champion II'''
|'''Strength of the Champion II'''
|Strength of the Champion, Champion 6
|Strength of the Champion, Champion 6
|When you Recoup, your Champion can regain 1/2 of its max HP. (1/Rest)
|Gain the Strength of the Champion ability.
Furthermore, Soulbind becomes 2/Rest, but you may still only have one Hellspawn summoned at a time unless other talents say otherwise. Champion Hellspawn becomes 2/Rest and your Hellspawn Champion can be ML 3 or lower.  
 
* '''Strength of the Champion (1/Rest).'''  When you Recoup, your Hellspawn Champion can regain 1/2 of its max HP.
 
Furthermore, Soulbind becomes 2/Rest, but you may still only have one Hellspawn Champion summoned at a time unless other talents say otherwise. Champion Hellspawn becomes 2/Rest and your Hellspawn Champion can be a hellspawn that is ML 3 or lower.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|Strength of the Champion II
|Strength of the Champion II
Incompatibilities: Leopard Head, Bull Head, Insect Head, Wolf Head
Incompatibilities: Leopard Head, Bull Head, Insect Head, Wolf Head
|When you summon your Hellspawn Champion, you may choose to give it a bat head unless you gave it a different head. If it has a bat head, when it is Blinded but not Deafened, treat other creatures as Concealed instead of Unseen.  
|When you summon your Hellspawn Champion, you may choose to give it a bat head unless you gave it a different head. If it has a bat head, when it is Blinded but not Deafened, it treats other creatures as Concealed instead of Unseen.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|'''Hulking Hellspawn II'''
|'''Hulking Hellspawn II'''
|Strength of the Champion III, Hulking Hellspawn
|Strength of the Champion III, Hulking Hellspawn
|When you summon a Hellspawn Champion who would normally be Medium or Large, you may choose for its Size to instead be Huge. If you do, it gains +2 STR and suffers -2 DEX. It also gains +3 additional max HP per Hellcrafter talent you have.  
|When you summon a Hellspawn Champion who would normally be Medium or Large, you may choose for its Size to instead be Huge. If you do, it gains +2 STR and suffers -2 DEX. It also gains +3 max HP per Hellcrafter talent you have.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|'''Strength of the Champion IV'''
|'''Strength of the Champion IV'''
|Strength of the Champion III, Champion 10
|Strength of the Champion III, Champion 10
|Your Hellspawn Champion can be ML 5 or lower.  
|Your Hellspawn Champion can be ML 5 or lower.
When you Recoup, instead of your Champion regaining 1/2 its max HP, it can regain all of its HP. (1/Rest)
Your Strength of the Champion ability now brings your Hellspawn to full HP.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|'''Brutal Strikes'''
|'''Brutal Strikes'''
|Strength of the Champion IV
|Strength of the Champion IV
|Your Hellspawn Champion deals +2 damage on all hits that would deal damage.  
|You and your Hellspawn Champion deal +2 damage whenever hitting a hostile creature.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Terrifying Speed'''
|'''Terrifying Speed'''
|Strength of the Champion IV
|Strength of the Champion IV
|Your Hellspawn Champion can take one additional action on each of its turns.  
|Your Hellspawn Champion can take move one additional time on each of its turns.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Strength of the Champion IV'''
|'''Strength of the Champion V'''
|Strength of the Champion IV, Champion 13
|Strength of the Champion IV, Champion 13
|Your Hellspawn Champion can be ML 6 or lower.
|Your Hellspawn Champion can be ML 6 or lower.
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|'''Champion of Hell'''
|'''Champion of Hell'''
|Strength of the Champion V
|Strength of the Champion V
|Gain the Spirit of Malice ability.
|Gain the Spirit of Malice ability.
'''Spirit of Malice.''' The Hellspawn can change its form as though you resummoned it when you Recoup, allowing you to customize its abilities based on the talents you have taken in this track.


Furthermore, Soulbind becomes 3/Rest, but you may still only have one Hellspawn summoned at a time unless other talents say otherwise. Champion Hellspawn becomes 3/Rest and +3 to all of its defense. Your Hellspawn also deals +2 damage when you have Death Points and are Bloodied.
* '''Spirit of Malice.''' The Hellspawn Champion can change its form as though you resummoned it when you Recoup, allowing you to customize its abilities based on the talents you have taken in this track.


'''''Level 30:''''' Spirit of Malice can also be done once for 1 AP on your turn (1/Recoup). Champion Hellspawn becomes +5 to all defenses.
Furthermore, Soulbind becomes 3/Rest, but you may still only have one Hellspawn Champion summoned at a time unless other talents say otherwise. Champion Hellspawn becomes 3/Rest and +3 to all of its defense. Your Hellspawn Champion also deals +2 damage when you have Death Points and are Bloodied.
 
* '''''Level 30:''''' Spirit of Malice can also be done once for 1 AP on your turn 1 per Recoup. Champion Hellspawn becomes +5 to all defenses..
|''Hellcrafter, Champion, '''Capstone'''''
|''Hellcrafter, Champion, '''Capstone'''''
|}
|}
[[File:Hellbound2.png|thumb|250x250px]]


== Hellbound ==
=== Hellbound Track ===
Note that this class track is unique in that it is shared by two classes: the Zealot and the Hellcrafter.
<blockquote>Note: This is a shared subclass track with the zealot class </blockquote>
Having clawed their way from the very pits of the inferno, the Hellbound walks a thin line between zeal and sacrilege; empowered to act by the brand of Hell upon their soul. Through sheer will and command of darker forces these warriors supplant the divine with the profane, yet they seek ever to redeem themselves from the misdeeds of their past lives, freed now from the grip of damnation, and determined to break that hold upon not only their own whims but of others cursed by the denizens of Hell.
Many Hellbound strive to cleanse their diabolical powers and channel their fiery wrath for good, while others embrace their insurmountable link with damnation and give in to its overwhelming power.
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|'''Infernal Bond'''
|'''Infernal Bond'''
|Zealot Entry or Hellcrafter Entry
|Zealot Entry or Hellcrafter Entry
|Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result. (2/Rest)
|Gain the Infernal Bond ability.
 
* '''Infernal Bond (2/Rest).''' Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result.
 
If you have Zealot Entry, this talent and all other Hellbound talents have the zealot tag. If you have Hellcrafter Entry, this talent and all other Hellbound talents have the hellcrafter tag. If you have both the Hellcrafter Entry and Zealot Entry talents, choose whether this track is considered a Zealot or Hellcrafter track for you.
If you have Zealot Entry, this talent and all other Hellbound talents have the zealot tag. If you have Hellcrafter Entry, this talent and all other Hellbound talents have the hellcrafter tag. If you have both the Hellcrafter Entry and Zealot Entry talents, choose whether this track is considered a Zealot or Hellcrafter track for you.
|''Hellbound''
|''Hellbound''
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|'''Fire Scion'''
|'''Fire Scion'''
|Infernal Bond
|Infernal Bond
|You gain Resist Fire 3.  
|You gain Resist Fire +3.
Gain the Fire Scion ability.  
Gain the Fire Scion ability.


'''Fire Scion.''' When you take any fire damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you deal +1d6 fire damage. (½ CHA/Rest)
* '''Fire Scion (½ CHA/Rest).''' When you take any fire damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you deal +1d6 fire damage.


This talent and any Hellbound talent you take with the fire tag grants you +5 SP. When you cast any occult or divine spell, prayer, or chant that deals damage, you may choose to deal fire damage instead of its normal damage.
This talent and any Hellbound talent you take with the fire tag grants you +5 SP. When you cast any occult or divine spell, prayer, or chant that deals damage, you may choose to deal fire damage instead of its normal damage.
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|'''Disciple of Flame'''
|'''Disciple of Flame'''
|Fire Scion
|Fire Scion
|Learn 2 arcane spells from the following list. They count as divine spells for you if this talent has the zealot tag, and as occult spells if this talent has the hellcrafter tag. If you did not have a casting attribute already, then it is CHA.  
|Learn 2 arcane spells from the following list. They count as divine spells for you if this talent has the zealot tag, and as occult spells if this talent has the hellcrafter tag. If you did not have a magic attribute already, then it is CHA.
'''''Arcane spells and cantrips:''''' [[Beam of Fire]], [[Fan the Flames]], [[Fireball]], [[Fire Shield]], [[Illuminate]], [[Nova]], [[Wall of Fire]], [[Wave of Fire]]
'''''Arcane spells:''''' [[Fan the Flames]], [[Fireball]], [[Fire Shield]], [[Nova]], [[Wall of Fire]], [[Wave of Fire]]
|''Hellbound, Fire, Repeatable''
|''Hellbound, Fire, Repeatable''
|-
|-
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|Fire Scion
|Fire Scion
|Gain the Flameblade ability.
|Gain the Flameblade ability.
'''Flameblade.''' For 2 AP you set a melee weapon in your hands ablaze for 1 minute, converting all of your damage done with that weapon to fire. While active, this is considered your Flameblade and you may choose to attack a creature’s REF instead of their AR, and you may choose to use your CHA for attacks and damage with your Flameblade. (2/Rest)
 
* '''Flameblade (2/Rest).''' For 2 AP you set a melee weapon in your hands ablaze for 1 minute, converting all of your damage done with that weapon to fire. While active, this is considered your Flameblade and you may choose to attack a creature’s REF instead of their AR, and you may choose to use your CHA for attacks and damage with your Flameblade.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
|'''Burning Resurgence'''
|'''Burning Resurgence'''
|Disciple of Flame, Flameblade
|Flameblade
|Flameblade becomes ½ CHA/Rest. Once you have taken 10 talents with the hellbound tag, you regain 1 use of Flameblade whenever you Recoup.  
|Flameblade becomes 1⁄2 CHA/Rest. Once you have taken 10 talents with the hellbound tag, you regain +1 use of Flameblade whenever you Recoup.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
|'''Flame Strike'''
|'''Flame Strike'''
|Disciple of Flame, Flameblade
|Disciple of Flame, Flameblade
|Whenever you hit a creature with your Flameblade while ablaze, they gain Burning 1d4 for 1 minute, even if they aren’t normally flammable. (½ CHA/Rest)
|Whenever you hit a creature with your Flameblade while ablaze, they gain Burning 1d4 for 1 minute.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
|'''Swirling Vortex'''
|'''Swirling Vortex'''
|Flame Strike, Flameblade
|Disciple of Flame, Flameblade
|When you hit a creature with your Flameblade while it is ablaze, you may spend 1 Reactive AP to deal your CHA in fire damage to any creature within 5 ft of that creature, including yourself. This damage activates your Fire Scion feature for no additional Reactive AP cost if you are subjected to this damage.
|When you hit a creature with your Flameblade while it is ablaze, you may spend 1 Reactive AP to deal your CHA in fire damage to any creature within 5 ft of that creature, including yourself. This damage activates your Fire Scion feature for no additional Reactive AP cost if you are subjected to this damage.
|''Hellbound, Fire''
|''Hellbound, Fire''
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|'''Flameblade II'''
|'''Flameblade II'''
|Flameblade
|Flameblade
|You may choose to ignore any Resist Fire with your Flameblade. Additionally, you gain +1 TA on attacks against a creature afflicted with the Burning condition.  
|You may choose to ignore any Resist Fire with your Flameblade. Additionally, you gain +1 TA on attacks against a creature afflicted with the Burning condition.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
|'''Flameblade III'''
|'''Flameblade III'''
|Flameblade II, Flame Strike, Hellbound 6
|Flameblade II, Flame Strike, Hellbound 6
|While your Flameblade is ablaze you ignore Immune Fire, treating a creature with such as if they only possessed Affinity, taking ½ the damage. You additionally gain +1 crit range against a creature that is on fire, and hitting such a creature continues their Burning duration by 1 round.  
|While your Flameblade is ablaze you ignore Immune Fire, treating a creature with such as if they only possessed Affinity. You additionally gain +1 crit range against a creature that is on fire, and hitting such a creature extends their Burning duration by 1 round.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
|'''[[Hellfire]]'''
|'''Hellfire'''
|Flameblade III, Hellbound 12
|Flameblade III, Hellbound 12
|
|While your Flameblade is ablaze, you deal +1d4 fire damage with your Flameblade. Additionally, when you apply the Burning condition it is increases by 1 die size (e.g. 1d4 becomes 1d6).
While your Flameblade is ablaze, any fire damage you deal with your Flameblade ignores Resist Fire and you deal an additional +1d4 fire damage with your Flameblade. Additionally, when you apply the Burning condition it is increased by 1 dice size (1d4 becomes 1d6, 1d6 becomes 1d8, and so forth).  
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
|'''Focused Resolve'''
|'''Focused Resolve'''
|Fire Scion, Hellbound 4
|Fire Scion, Hellbound 4
|Whenever an attack against your mental defenses misses, you gain +1 TA on your next ability check or attack against the originating creature or any of its allies.  
|Whenever an attack against your mental defenses misses, you gain +1 TA on your next attribute check or attack against the originating creature or any of its allies.
|''Hellbound''
|''Hellbound''
|-
|-
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|Gain the Fiendish Fervor ability.
|Gain the Fiendish Fervor ability.


 
* '''Fiendish Fervor (2/Rest).''' When you hit a creature with the fiend tag you may spend 1 AP to unnerve that creature. Make a magic attack against the WILL of the struck creature. On a hit, that creature is Shaken until the end of your next turn. On your subsequent turns, if you hit the same Shaken creature again, you may spend 1 AP to continue the Shaken duration.
'''Fiendish Fervor.''' When you hit a creature with the fiend tag you may spend 1 AP to unnerve that creature. Make a magic attack vs. WILL of the struck creature. '''Hit:''' That creature is Shaken until the end of your next turn. On your subsequent turns, if you hit the same Shaken creature again, you may spend 1 AP to continue the Shaken duration. (2/Rest)
|''Hellbound''
|''Hellbound''
|-
|-
|'''Burning Fervor'''
|'''Burning Fervor'''
|Fiendish Fervor, Flameblade
|Fiendish Fervor, Flameblade
|You may now use your Fiendish Fervor talent on any creature afflicted with Burning.  
|You may now use your Fiendish Fervor talent on any creature afflicted with Burning.
|''Hellbound''
|''Hellbound''
|-
|-
|'''Fiendish Fervor II'''
|'''Fiendish Fervor II'''
|Fiendish Fervor
|Fiendish Fervor
|Choose 2 creature tags. Fiendish Fervor can also be used on those creatures. You now regain 1 use of your Friendish Fervor whenever you Recoup.  
|Choose 2 creature tags. Fiendish Fervor can also be used on those creatures. You now regain +1 use of your Friendish Fervor whenever you Recoup.
|''Hellbound, Repeatable''
|''Hellbound, Repeatable''
|-
|-
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|Fiendish Fervor
|Fiendish Fervor
|Gain the Crushing Fervor ability.
|Gain the Crushing Fervor ability.
'''Crushing Fervor.''' When you hit a creature that is currently Shaken you may spend 1 AP to terrify them. Make a magic attack vs. WILL of the Shaken creature. '''Hit:''' That creature becomes Frightened of you until the end of your next turn. On your subsequent turns, if you hit the same Frightened creature again, you may spend +1 AP to continue the Frightened duration. This also continues the duration of Shaken from Fiendish Fervor.  
 
* '''Crushing Fervor.''' When you hit a creature that is currently Shaken you may spend 1 AP to terrify them. Make a magic attack against the WILL of the Shaken creature. On a hit, that creature becomes Frightened of you until the end of your next turn. On your subsequent turns, if you hit the same Frightened creature again, you may spend +1 AP to continue the Frightened duration. This also continues the duration of Shaken from Fiendish Fervor.
|''Hellbound''
|''Hellbound''
|-
|-
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|'''Crushing Fervor II'''
|'''Crushing Fervor II'''
|Crushing Fervor
|Crushing Fervor
|When you hit a creature that is both Shaken and Frightened you may spend 1 AP to break them. Make a magic attack vs. WLL of the afflicted creature. '''Hit:''' That creature becomes Broken until the end of your next turn.  
|Gain the Breaking Fervor ability.
 
* '''Breaking Fervor.''' When you hit a creature that is both Shaken and Frightened you may spend 1 AP to break them. Make a magic attack against the WILL of the afflicted creature. On a hit, that creature becomes Broken until the end of your next turn.
|''Hellbound''
|''Hellbound''
|-
|-
|'''Crushing Fervor III'''
|'''Crushing Fervor III'''
|Crushing Fervor II
|Crushing Fervor II
|When you reduce a creature afflicted with the Broken condition to 0 HP you may spend 2 Reactive AP to terrify their allies. Make a magic attack vs. WILL of each hostile creature of an equal or lower Monster Level (ML) of the creature you have slain. '''Hit:''' The creature is Broken for 1 minute or until they take damage. '''Miss:''' The creature is Broken until the end of their next turn or until they take damage. (½ CHA/Rest)
|Gain the Terrifying Fervor ability.
 
* '''Terrifying Fervor (½ CHA/Rest).''' When you reduce a creature afflicted with the Broken condition to 0 HP you may spend 2 Reactive AP to terrify their allies. Make a magic attack against the WILL of each hostile creature of an equal or lower ML of the creature you have slain. On a hit, the creature is Broken for 1 minute or until they take damage. On a miss, the creature is Broken until the end of their next turn or until they take damage.
|''Hellbound''
|''Hellbound''
|-
|-
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|Focused Resolve
|Focused Resolve
|You gain the Resolute Bastion ability.
|You gain the Resolute Bastion ability.
'''Resolute Bastion.''' When a creature makes an attack against you or one of your ally’s mental defenses you can add +1d4 to that defense. If that attack misses, you activate your Focused Resolve talent on that creature. (2/Rest)
 
* '''Resolute Bastion (2/Rest).''' When a creature makes an attack against you or one of your ally’s mental defenses you can add +1d4 to that defense. If that attack misses, you activate your Focused Resolve talent on that creature.
|''Hellbound''
|''Hellbound''
|-
|-
|'''Focused Resolve III'''
|'''Focused Resolve III'''
|Focused Resolve II
|Focused Resolve II
|You may now use your Infernal Bond talent CHA/Rest. Additionally, you gain +1 TA when Focused Resolve triggers from Burning creatures.  
|You may now use your Infernal Bond talent CHA/Rest. Additionally, you gain +1 TA when Focused Resolve triggers from Burning creatures.
|''Hellbound''
|''Hellbound''
|-
|-
|'''Inspired Resolve'''
|'''Inspired Resolve'''
|Focused Resolve III
|Focused Resolve III
|You may spend 2 AP to activate Focused Resolve against a single creature. If that creature is afflicted with the Engaged or Broken condition then this only costs you 1 AP. (½ CHA/Rest)
|Gain the Inspired Resolve ability.
 
* '''Inspired Resolve (½ CHA/Rest).''' You may spend 2 AP to activate Focused Resolve against a single creature. If that creature is afflicted with the Engaged or Broken condition then this only costs you 1 AP.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
|'''Focused Resolve IV'''
|'''Focused Resolve IV'''
|Focused Resolve III
|Focused Resolve III
|You may now use Resolute Bastion CHA/Rest, and you grant you or your ally a +1d6 instead of +1d4.  
|You may now use Resolute Bastion CHA/Rest, and you grant you or your ally a +1d6 instead of +1d4.
|''Hellbound''
|''Hellbound''
|-
|-
|'''Focused Resolve V'''
|'''Focused Resolve V'''
|Focused Resolve IV
|Focused Resolve IV
|While benefiting from TA drawn from your Focused Resolve, you increase your crit range on a creature you attack by +1 per the following condition it is afflicted with: Shaken, Frightened, Broken, and Burning. 
|While benefiting from TA drawn from your Focused Resolve, you increase your crit range on a creature you attack by +1 per the following condition it is afflicted with: Shaken, Frightened, Broken, and Burning.
|''Hellbound''
|''Hellbound''
|-
|-
|'''Focused Resolve VI'''
|'''Focused Resolve VI'''
|Focused Resolve V, Hellbound 12
|Focused Resolve V, Hellbound 12
|Should you reduce a creature to 0 HP from a crit while benefiting from Focused Resolve you regain HP equal to 1d10+CHA. (2/Recoup)  
|
* '''(2/Recoup)''' Should you reduce a creature to 0 HP from a crit while benefiting from Focused Resolve you regain HP equal to 1d10+CHA. (2/Recoup)
|''Hellbound''
|''Hellbound''
|-
|-
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|Infernal Bond
|Infernal Bond
|You develop a trait influenced by your time spent in Hell. You may choose from the following fiendblood features: Ancestral Communion, Claws, Fiendish Endurance, Infernal Influence, or Occult Affinity.
|You develop a trait influenced by your time spent in Hell. You may choose from the following fiendblood features: Ancestral Communion, Claws, Fiendish Endurance, Infernal Influence, or Occult Affinity.
|''Hellbound, Repeatable''
|''Hellbound''
|-
|-
|'''Hellish Transformation II'''
|'''Hellish Transformation II'''
|Hellish Transformation or Blood Transformation, Character Level 5
|Hellish Transformation or Blood Transformation, Character Level 5
|You gain the fiendblood Blood Transformation ability, choosing one of the available sublineages. If you already are a fiendblood, you gain +1 use of your Blood Transformation.  
|You gain the fiendblood Blood Transformation ability, choosing one of the available sublineages. If you already are a fiendblood, you gain +1 use of your Blood Transformation.
|''Hellbound''
|''Hellbound''
|-
|-
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Flameblade becomes CHA/Rest and the extra damage dealt by Hellfire becomes +1d8. You may choose to lose any Hellish Transformation talents you have and instead gain +1 Attribute Point for each lost, but still cannot exceed any attribute limits, and you gain the Redemptive Strike ability.
Flameblade becomes CHA/Rest and the extra damage dealt by Hellfire becomes +1d8. You may choose to lose any Hellish Transformation talents you have and instead gain +1 Attribute Point for each lost, but still cannot exceed any attribute limits, and you gain the Redemptive Strike ability.


'''Redemptive Strike.''' If you have TA against a creature subject to Fiendish Fervor, you may automatically crit that creature (2/Rest). If that TA resulted from Focused Resolve, and your crit reduces the creature to 0 HP, you regain 1 use of Redemptive Strike. (2/Rest)
* '''Redemptive Strike (2/Rest).''' If you have TA against a creature subject to Fiendish Fervor, you may automatically crit that creature 2/Rest. If that TA resulted from Focused Resolve, and your crit reduces the creature to 0 HP, you regain +1 use of Redemptive Strike.


'''''Level 30:''''' The final cap for your CHA increases from 12 to 14 and you may now use Redemptive Strike 2/Recoup.
* '''''Level 30:''''' The final cap for your CHA increases from 12 to 14 and you may now use Redemptive Strike 2/Recoup.
|''Hellbound, '''Capstone'''''
|''Hellbound, '''Capstone'''''
|-
|-
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|Fiendish Fervor, Hellbound 14, Hellcrafter Entry
|Fiendish Fervor, Hellbound 14, Hellcrafter Entry
|You have accepted the permanence of your connection to Hell, searing its power into your soul.
|You have accepted the permanence of your connection to Hell, searing its power into your soul.
Flameblade becomes CHA/Rest and the extra damage dealt by Hellfire is also dealt by your summoned Hellspawn. You may choose to lose up to 3 Attribute Points to increase your uses of Blood Transformation at a rate of +1 use per Attribute Point lost.  
Flameblade becomes CHA/Rest and the extra damage dealt by Hellfire is also dealt by your summoned Hellspawn Champion. You may choose to lose up to 3 Attribute Points to increase your uses of Blood Transformation at a rate of +1 use per Attribute Point lost.


Also, you and your summoned Hellspawn deal +1d6 psychic damage against all creatures that were Frightened or Broken by you within the past hour.  
Also, you and your summoned Hellspawn deal +1d6 psychic damage against all creatures that were Frightened or Broken by you within the past hour.


Gain the Destroyer's Strike ability.  
Gain the Destroyer’s Strike ability.


'''Destroyer's Strike.''' If you hit a target that is Frightened of you, you may cause the creature to become Broken. (2/Rest)
* '''Destroyer's Strike (2/Rest).''' If you hit a target that is Frightened of you, you may cause the creature to become Broken.


'''''Level 30:''''' Your Hellfire fire damage and Destroyer's Strike psychic damage both increase to 1d10.
* '''''Level 30:''''' Your Hellfire fire damage and Destroyer’s Strike psychic damage both increase to 1d10.
|''Hellbound, '''Capstone'''''
|''Hellbound, '''Capstone'''''
|}
|}
[[File:Hordemaster.png|thumb|598x598px]]


== Hordemaster Track ==
=== Hordemaster Track ===
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|'''Horde Summoner'''
|'''Horde Summoner'''
|Hellcrafter Entry
|Hellcrafter Entry
|When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn, you create a Hellspawn Swarm, or your "Horde". The swarm uses the stats of a Hellspawn Swarm, but follows some special rules as noted below.
|When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn Champion, you create a Hellspawn Swarm, or your “Horde”. The swarm uses the stats of a hellspawn with a ML equal to or less than 1⁄2 the number of hellcrafter talents you have.
 
It is considered a Huge swarm of Medium creatures. During combat, the swarm cannot function unless you are within the swarm. While you are within the swarm, it is treated as a 5 ft radius aura that is centered on you. If it has a fly speed, halve this speed. You gain this fly speed while within the swarm. You may spend 2 AP on each of your turns to cause the swarm to make one of its attacks. You have +2 to your AR and physical defenses while your swarm is not Bloodied, and +1 to these defenses while your swarm is Bloodied.
During combat, the swarm cannot function unless you are within the swarm. While you are within the swarm, it is treated as a 5 ft radius aura that is centered on you. You may spend 2 AP on each of your turns to cause the swarm to make one of its attacks. You have +2 to your physical defenses and AR while your swarm is not Bloodied, and +1 to these defenses while your swarm is Bloodied.


A creature may target you or the swarm. You have vulnerable 1 AOE while your swarm is active.
A creature may target you or the swarm. You have Vulnerable AOE 1 while your swarm is active.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Recall to Service'''
|'''Recall to Service'''
|Horde Summoner
|Horde Summoner
|You may use Soulbind 1/2 CHA/Rest (min 1). You may not have more than one Hellspawn or Hellspawn Swarm active at one time, however.
|Soulbind becomes 1⁄2 CHA/Rest (min 1). You may not have more than one Hellspawn Champion or Hellspawn Swarm active at one time, however.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde'''
|'''Growing Horde'''
|Recall to Service
|Recall to Service
|Your horde's radius is now 10 ft, or 5 ft when Bloodied.
|Your horde’s radius becomes 10 ft, or 5 ft when Bloodied.
 
Additionally, your horde gains a bonus on attack rolls equal to 1⁄2 your CHA.
Additionally, your horde gains a bonus on attack rolls equal to 1/2 your CHA.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
Line 434: Line 460:
|Growing Horde
|Growing Horde
Incompatibilities: Clash of Claws
Incompatibilities: Clash of Claws
|The area within your horde's radius is considered Difficult Terrain to hostile creatures. You are Concealed while within your horde's radius.
|The area within your horde’s radius is considered Difficult Terrain to hostile creatures. You are Concealed while within your horde’s radius.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
Line 440: Line 466:
|Thrash of Limbs
|Thrash of Limbs
|While your horde has full health, or has Shield HP and is not bloodied, you have Partial Cover (+3).
|While your horde has full health, or has Shield HP and is not bloodied, you have Partial Cover (+3).
Your horde has +4 on Grappling checks.
Your horde has +4 on Grappling checks.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
Line 446: Line 471:
|'''Thrash of Limbs III'''
|'''Thrash of Limbs III'''
|Thrash of Limbs II
|Thrash of Limbs II
|Allies are also considered Concealed while within your horde's radius. If your horde is not Bloodied and has Shield HP, you have Total Cover.
|Allies are also considered Concealed while within your horde’s radius. If your horde is not Bloodied and has Shield HP, you have Total Cover.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
Line 452: Line 477:
|Growing Horde
|Growing Horde
Incompatibilities: Thrash of Limbs
Incompatibilities: Thrash of Limbs
|While not Bloodied, your horde adds 1/2 your CHA to their damage rolls.
|While not Bloodied, your horde adds 1⁄2 your CHA to their damage rolls.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Clash of Claws II'''
|'''Clash of Claws II'''
|Clash of Claws
|Clash of Claws
|While not Bloodied, your horde gains an attack bonus equal to your total CHA, instead of 1/2.
|While not Bloodied, your horde gains an attack bonus equal to your total CHA, instead of 1⁄2.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Clash of Claws III'''
|'''Clash of Claws III'''
|Clash of Claws II
|Clash of Claws II
|While not Bloodied, your horde adds CHA to their damage rolls, and 1/2 your CHA to their damage rolls while Bloodied.
|While Bloodied, you and your horde add 1⁄2 your CHA to damage rolls.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde II'''
|'''Growing Horde II'''
|Hordemaster 6
|Hordemaster 6
|Your horde's radius is now 15 ft, or 10 ft when Bloodied.
|Your horde’s radius becomes 15 ft, or 10 ft when Bloodied.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Recall to Service II'''
|'''Recall to Service II'''
|Growing Horde II
|Growing Horde II
|When you Recoup, you may regain 1 use of your Soulbind. When you use Soulbind to summon a Hellspawn Swarm and you previously had a Hellspawn Swarm, your new swarm gains Shield HP equal to your previous swarm's current HP.
|When you Recoup, you may regain +1 use of your Soulbind. When you use Soulbind to summon a Hellspawn Swarm and you previously had a Hellspawn Swarm, your new swarm gains Shield HP equal to your previous swarm’s current HP.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde III'''
|'''Growing Horde III'''
|Recall to Service II
|Recall to Service II
|When your horde occupies the space of a fresh corpse that has died within the past 10 minutes, you may spend 3 AP to resurrect the corpse, causing it to join your horde. Your horde regains 1d10+CHA HP and gains 1d10 Shield HP. (2/Recoup)
|Gain the Growing Horde ability.
 
* '''Growing Horde (2/Recoup).''' When your horde occupies the space of a fresh corpse that has died within the past 10 minutes, you may spend 3 AP to resurrect the corpse, causing it to join your horde. Your horde regains 1d10+CHA HP and gains 1d10 Shield HP.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
Line 483: Line 510:
|Growing Horde III
|Growing Horde III
Incompatibilities: Protect the Maker
Incompatibilities: Protect the Maker
|You may spend 3 AP to turn your horde into a cone twice as long as your radius, or a line three times as long as your radius, or to turn your horde back into its typical radius shape. When a cone or line, you are on one side of the horde and do not gain benefits from being within the horde.
|Gain the All-Out Assault ability.
 
* '''All-Out Assault.''' Spend 3 AP to turn your horde into a cone twice as long as your radius, or a line three times as long as your radius, or to turn your horde back into its typical radius shape. When a cone or line, you are on one side of the horde and do not gain benefits from being within the horde.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''All-Out Assault II'''
|'''All-Out Assault II'''
|All-Out Assault
|All-Out Assault
|Your horde gains the ability to Exploit, but you must spend your own AP reactively for them to do so. It costs 1 AP for your Horde to Exploit.
|Your horde gains the ability to Exploit, but you must spend your own Reactive AP for them to do so. It costs 1 Reactive AP.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''All-Out Assault III'''
|'''All-Out Assault III'''
|All-Out Assault II
|All-Out Assault II
|You may expend one of your uses of Soulbind to order an all-out assault. For the next 5 minutes, you may order your horde to make an attack for 1 AP, instead of 2. Whenever your horde kills a creature, your horde gains 1d10 Shield HP.
|Gain the Overrun ability.
 
* '''Overrun.''' Expend one of your uses of Soulbind to order an all-out assault. For the next 5 minutes, you may order your horde to make an attack for 1 AP, instead of 2. Whenever your horde kills a creature, your horde gains 1d10 Shield HP.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
Line 499: Line 530:
|Growing Horde III
|Growing Horde III
Incompatibilities: All-Out Assault
Incompatibilities: All-Out Assault
|When you would take damage and no other creature would, you may deal the damage to your horde instead.
|When you would take damage and no other creature would, you may deal the damage to your horde instead.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Protect the Maker II'''
|'''Protect the Maker II'''
|Protect the Maker
|Protect the Maker
|When one of your allies within the horde's radius would take damage and no other creature would, you may deal the damage to the horde instead.
|When one of your allies within the horde’s radius would take damage and no other creature would, you may deal the damage to the horde instead.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Protect the Maker III'''
|'''Protect the Maker III'''
|Protect the Maker II
|Protect the Maker II
|You may expend one of your uses of Soulbind to order a full-scale defense. For the next 5 minutes, provided that your horde has any HP, you have Total Cover when it is not your turn.
|You may expend one of your uses of Soulbind to order a full-scale defense. For the next 5 minutes, provided that your horde has any HP, you have Total Cover when it is not your turn.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Recall to Service III'''
|'''Recall to Service III'''
|Hordemaster 12
|Hordemaster 12
|Soulbind becomes CHA/Rest. You may have up to 2 uses of Soulbind active at one time, but only one may be a Hellspawn Swarm.
|Soulbind becomes CHA/Rest. You may have up to 2 uses of Soulbind active at one time, but only one may be a Hellspawn Swarm.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde IV'''
|'''Growing Horde IV'''
|Recall to Service III
|Recall to Service III
|Your horde's radius is now 20 ft, or 15 ft when Bloodied. It has additional HP equal to 4x your Occult Power.
|Your horde’s radius becomes 20 ft, or 15 ft when Bloodied. It has additional HP equal to Occult Power x4.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
Line 525: Line 556:
|Growing Horde IV
|Growing Horde IV
|For you, life and Essence is a fungible resource.
|For you, life and Essence is a fungible resource.
You may spend 1 AP to lose any amount of HP. Your horde gains that much HP, but it is Shield HP if they are not Bloodied.
You may spend 1 AP to lose any amount of HP. Your horde gains that much HP if they are Bloodied or that much Shield HP if they are not Bloodied.


You may spend 1 AP to make your horde lose any amount of HP. You gain that much HP, but it is Shield HP if you are not Bloodied.
You may spend 1 AP to make your horde lose any amount of HP. You gain that much HP if you are Bloodied or that much Shield HP if you are not Bloodied.


Your horde's maximum HP is now 6x your Occult Power.
Your horde’s max HP is now your Occult Power x6.


'''''Level 30:''''' Any time you would gain HP or Shield HP, or cause another creature to gain HP or Shield HP, you may choose whether it is HP or Shield HP.
* '''''Level 30:''''' Any time you would gain HP or Shield HP, or cause another creature to gain HP or Shield HP, you may choose whether it is HP or Shield HP. Your horde’s max HP is now your Occult Power x8.


Your horde's maximum HP is now 8x your Occult Power.
|''Hellcrafter, Hordemaster, '''Capstone'''''
|''Hellcrafter, Hordemaster, '''Capstone'''''
|}
|}
[[File:Ritualist.png|thumb|660x660px]]


== Ritualist Track ==
=== Ritualist Track ===
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
Line 547: Line 578:
|Hellcrafter Entry
|Hellcrafter Entry
|You have a dark book called the Demonomicon, which grants you magical abilities.
|You have a dark book called the Demonomicon, which grants you magical abilities.
Gain the Initiate of the Occult talent if you did not already have it, but you do not gain an additional Occult Power from having it. Future talents from the Ritualist track grant you +5 SP.
Gain the Initiate of the Occult talent if you did not already have it. If you already have it, gain +5 SP and +1 Occult Power instead. Future talents from the Ritualist track grant you +5 SP.
 
This talent does not give you +1 Occult Power from your Hellcrafter Entry Occult ability.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Soulbinding Ritual'''
|'''Soulbinding Ritual'''
|Demonomicon
|Demonomicon
|Learn 2 Occult Rituals.
|Learn 2 occult rituals.
By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may use Soulbind without expending any of its uses. (1/2 CHA/Rest)
Gain the Soulbinding Ritual ability.
 
* '''Soulbinding Ritual (½ CHA/Rest).''' By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may use Soulbind without expending any of its uses.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Wellspring Corruption'''
|'''Wellspring Corruption'''
|Soulbinding Ritual
|Soulbinding Ritual
|Choose two arcane spells with the arcane ritual tag that have less than or equal to your maximum SP. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two arcane spells with the arcane ritual tag that have an SPC cost less than or equal to your max SP. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have dark power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Corrupt Divinity'''
|'''Corrupt Divinity'''
|Soulbinding Ritual
|Soulbinding Ritual
|Choose two divine rituals that do not have Prerequisites. Gain those rituals. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two divine rituals that do not have prerequisites. Gain those rituals. They are considered occult rituals for you. They also have dark power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Unholy Liturgy'''
|'''Unholy Liturgy'''
|Ritualist 3
|Ritualist 3
|When you cast a ritual, you or one Hellspawn you have summoned gains 1d10+CHA Shield HP.
|When you cast a ritual, you or one hellspawn you have summoned gains 1d10+CHA Shield HP.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Hellspawn Initiates'''
|'''Hellspawn Initiates'''
|Unholy Liturgy
|Unholy Liturgy
|When you cast an occult ritual that would target yourself, you may instead target a Hellspawn that you have summoned. Dark Power effects still affect you, rather than the Hellspawn. (1/Rest)
|Gain the Hellspawn Initiates ability.
 
* '''Hellspawn Initiates (1/Rest).''' When you cast an occult ritual that would target yourself, you may instead target a hellspawn that you have summoned. Dark power effects still affect you, rather than the hellspawn.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Primeval [[Darkness]]'''
|'''Primeval Darkness'''
|Hellspawn Initiates
|Hellspawn Initiates
|Choose two primal invocations that do not have Prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two primal invocations that do not have prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have dark power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Evil Essence'''
|'''Evil Essence'''
|Hellspawn Initiates
|Hellspawn Initiates
|Choose two psionic invocations that do not have Prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two psionic invocations that do not have prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have dark power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
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|'''Wellspring Corruption II'''
|'''Wellspring Corruption II'''
|Ritual Versatility
|Ritual Versatility
|Choose two arcane spells with the arcane ritual tag that have less than or equal to your maximum SP x 2. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two arcane spells with the arcane ritual tag that have an SPC cost of less than or equal to double your max SP. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have dark power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Corrupt Divinity II'''
|'''Corrupt Divinity II'''
|Ritual Versatility
|Ritual Versatility
|Choose two divine rituals. When checking Prerequisites, you are considered to have Divine Power equal to the number of Hellcrafter Ritualist talents you have. Gain the rituals you chose. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two divine rituals. When checking prerequisites, you are considered to have divine power equal to the number of Hellcrafter Ritualist talents you have. Gain the rituals you chose. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Unholy Sacrament'''
|'''Unholy Sacrament'''
|Ritualist 9
|Ritualist 9
|By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may instead regain 10 SP. (2/Rest)
|Gain the Unholy Sacrament ability.
 
* '''Unholy Sacrament (2/Rest).''' By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may instead regain 10 SP.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Rewrite Demonomicon'''
|'''Rewrite Demonomicon'''
|Unholy Sacrament
|Unholy Sacrament
|When you finish Taking a Rest, you may magically rewrite which rituals you have written in your Demonomicon. Count up the total number of occult rituals you know (not including those from other sources that count as occult rituals for you). You may unlearn any number of them to learn new occult rituals. For each occult ritual you reassign in this way, permanently lose 1 maximum HP.
|When you finish Taking a Rest, you may magically rewrite which rituals you have written in your Demonomicon. Count up the total number of occult rituals you know (not including those from other sources that count as occult rituals for you). You may unlearn any number of them to learn new occult rituals. For each occult ritual you reassign in this way, permanently lose 1 max HP.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Primeval Darkness II'''
|'''Primeval Darkness II'''
|Rewrite Demonomicon
|Rewrite Demonomicon
|Choose two primal invocations. When checking Prerequisites, you are considered to have Primal Power equal to the number of Hellcrafter Ritualist talents you have. Gain the invocations you chose. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two primal invocations. When checking prerequisites, you are considered to have Primal Power equal to the number of Hellcrafter Ritualist talents you have. Gain the invocations you chose. They are considered occult rituals for you. They also have dark power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Evil Essence II'''
|'''Evil Essence II'''
|Rewrite Demonomicon
|Rewrite Demonomicon
|Choose two psionic invocations. When checking Prerequisites, you are considered to have Psionic Power equal to the number of Hellcrafter Ritualist talents you have. Gain the invocations you chose. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two psionic invocations. When checking prerequisites, you are considered to have Psionic Power equal to the number of Hellcrafter Ritualist talents you have. Gain the invocations you chose. They are considered occult rituals for you. They also have dark power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
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|'''Hellspawn Initiates II'''
|'''Hellspawn Initiates II'''
|Unholy Sacrament II
|Unholy Sacrament II
|Hellspawn Initiates now becomes 1/Recoup. Furthermore, Dark Power affects your Hellspawn rather than you.
|Hellspawn Initiates becomes 1/Recoup. Furthermore, dark power affects your hellspawn rather than you.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Hellcrafted Rituals'''
|'''Hellcrafted Rituals'''
|Hellspawn Initiates II
|Hellspawn Initiates II
|When you use Hellspawn Initiates, you may apply it to a number of Hellspawn that you have summoned equal to or less than 1/2 your CHA.
|When you use Hellspawn Initiates, you may apply it to a number of hellspawn that you have summoned equal to or less than 1⁄2 your CHA.
 
Furthermore, when you cast an occult ritual that targets yourself, increase two of your attributes by +1 each for the next 1 hour as you are filled with unholy power. You must still observe your attribute cap.


 
* '''''Level 30:''''' When you use Soulbinding Ritual, you may expend any ritual, regardless of its recharge time. If it has no prerequisite, then you may gain its effect in addition to using it to fuel your Soulbind ability. You no longer need to observe your attribute cap when casting an occult ritual on yourself.
Furthermore, when you cast an occult ritual that targets yourself, increase two of your attributes of your choice by 1 each for the next 1 hour as you are filled with unholy power.  You must still observe your attribute cap.
 
'''''Level 30:''''' When you use Soulbinding Ritual, you may expend any ritual, regardless of its recharge time. If it has no prerequisite, then you may gain its effect in addition to using it to fuel your Soulbind ability. You no longer need to observe your attribute cap when casting an occult ritual on yourself.
|''Hellcrafter, Ritualist, '''Capstone'''''
|''Hellcrafter, Ritualist, '''Capstone'''''
|}
|}
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|'''Abrasive Ritual'''
|'''Abrasive Ritual'''
|''Ritual/Invocation that deals damage''
|''Ritual/Invocation that deals damage''
|Gain TA on the attack roll.
|Gain +1 TA on the attack roll.
 
'''Dark Power:''' On a crit fail, you suffer the damage instead.
'''Dark Power:''' You suffer the damage instead.
|-
|-
|'''Ritualistic Alteration'''
|'''Ritualistic Alteration'''
|''Ritual/Invocation that does not deal damage''
|''Ritual/Invocation that does not deal damage''
|If you do not suffer Dark Power, you become Protected until the end of your next turn.
|If you do not suffer dark power, you become Protected until the end of your next turn.
'''Dark Power:''' Roll for Dark Power. On a roll of 5 or lower, you suffer 1d6 necrotic damage. If this had the Nature or Weather tag, then the nature in the area withers a little or the weather grows sour and corrupt.
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, you suffer 1d6 necrotic damage. If this had the nature or weather tag, then the nature in the area withers a little or the weather grows sour and corrupt.
|-
|-
|'''Ritualistic Resonance'''
|'''Ritualistic Resonance'''
|''Ritual/Invocation that imposes a negative condition''
|''Ritual/Invocation that imposes a negative condition''
|Gain TA on the attack roll.
|Gain +1 TA on the attack roll.
'''Dark Power:''' You suffer the condition for the written duration instead.
'''Dark Power:''' On a crit fail, you suffer the condition for the written duration instead.
|-
|-
|'''Wyrd Enhancement'''
|'''Wyrd Enhancement'''
|''Ritual/Invocation that targets an ally''
|''Ritual/Invocation that targets an ally''
|If successful, the target gains +5 ft speed and TA for the duration.
|If successful, the target gains +5 ft walking speed and +1 TA for the duration.
 
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, the Fiend Lords are angry that you stole power from them. For the next 24 hours, beasts and monstrosities are likely to treat you with hostility as they are supernaturally aware of your transgressions.
'''Dark Power:''' Roll 1d20 for Dark Power. On a roll of 5 or lower, the Fiend Lords are angry that you stole power from them. For the next 24 hours, beasts and monstrosities are likely to treat you with hostility as they are supernaturally aware of your transgressions.
|-
|-
|'''Ritualistic Destruction'''
|'''Ritualistic Destruction'''
|''Ritual/Invocation that deals damage to one creature''
|''Ritual/Invocation that deals damage to one creature''
|Gain TA on the attack roll.
|Gain +1 TA on the attack roll.
'''Dark Power:''' You suffer the damage instead.
'''Dark Power:''' On a crit fail, you suffer the damage instead.
|-
|-
|'''Ritualistic Scouring'''
|'''Ritualistic Scouring'''
|''Ritual/Invocation that deals AOE damage''
|''Ritual/Invocation that deals AOE damage''
|Gain TA on the attack roll.
|Gain +1 TA on the attack roll.
'''Dark Power:''' You cast the spell and it is centered on you.
'''Dark Power:''' On a crit fail, you cast the spell and it is centered on you.
|-
|-
|'''Ritualistic Reconstruction'''
|'''Ritualistic Reconstruction'''
|''Ritual/Invocation that heals if successful''
|''Ritual/Invocation that heals if successful''
|The spell adds additional healing equal to 1⁄2 your CHA.
|The spell adds additional healing equal to 1⁄2 your CHA.
'''Dark Power:''' Roll 1d20 for Dark Power. On a roll of 5 or lower, the spell deals necrotic damage equal to the amount it would have healed.
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, the spell deals necrotic damage equal to the amount it would have healed.
|}
|}