Shadow Armor: Difference between revisions

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|Choose one willing creature (which can be yourself) that remains in the area of dancing shadows for the duration of the casting this ritual. At any point until you cast this ritual again, that creature can activate the power of Melaneth by spending 1 AP. Once activated, the creature gains special abilities for 10 minutes, whereupon the ritual ends.
|Choose one willing creature (which can be yourself) that remains in the area of dancing shadows for the duration of the casting this ritual. At any point until you cast this ritual again, that creature can activate the power of Melaneth by spending 1 AP. Once activated, the creature gains special abilities for 10 minutes, whereupon the ritual ends.
For the duration, that creature gains +1 to all of their defenses for the duration. While the creature is in dim light or darkness, it gains an additional +2 to its mental defenses and a +3 to the Sneaking Skill.
For the duration, that creature gains +1 to all of their defenses. While the creature is in dim light or darkness, it gains an additional +2 to its mental defenses and a +3 to the Sneaking Skill.
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[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Revision as of 15:52, 25 November 2024

Shadow Armor

Occult Ritual, Warding, Charm
Casting Time: 1 hour, which can be part of a Recoup
Range: Touch
Materials: A source of fire, such as a candle or campfire, and a darkened area allowing shadows to dance
Recharge: Take a Rest
Duration: Indefinite
Spell Description
Choose one willing creature (which can be yourself) that remains in the area of dancing shadows for the duration of the casting this ritual. At any point until you cast this ritual again, that creature can activate the power of Melaneth by spending 1 AP. Once activated, the creature gains special abilities for 10 minutes, whereupon the ritual ends.

For the duration, that creature gains +1 to all of their defenses. While the creature is in dim light or darkness, it gains an additional +2 to its mental defenses and a +3 to the Sneaking Skill.

[Back to Occult Spells]