Child of Darkness: Difference between revisions
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* Darkvision 30 ft and can see in magical darkness within this range | * Darkvision 30 ft and can see in magical darkness within this range | ||
* DR 3/Primal and Psionic | * DR 3/Primal and Psionic | ||
* Special Dark Claws attack. '''Dark Claws'''. 3 AP. ''Reach 10 ft Natural Weapon''. +STR or DEX vs AR. '''Hit''': 1d6 sharp | * Special Dark Claws attack. '''Dark Claws'''. 3 AP. ''Reach 10 ft Natural Weapon''. +STR or DEX vs AR. '''Hit''': 1d6+STR or DEX sharp and 1d6 necrotic | ||
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!Dark Power | !Dark Power | ||
Revision as of 16:54, 25 September 2024
Child of Darkness |
| Occult Ritual, Altering, Charm, Dark Power |
| Casting Time: 1 hour, which can be part of a Recoup |
| Range: Touch |
| Recharge: Take a Rest |
| Duration: 2 hours |
| Spell Description |
|---|
| Make the Dark Power roll described below, then choose a willing creature (which can be yourself). For the duration, its eyes burn with otherworldly blue light of unspeakable malice, its skin becomes bone-white or pitch-black (your choice), and its finger bones punch through the tips of its fingers, forming terrible, jagged claws.
For the extent of the charm, the affected creature gains the following benefits:
|
| Dark Power |
| Make a magic check vs a DC of 10 + your character level (max 30). If you fail, then the ritual still takes effect as described, but you attract the attention of a fiend lord of the Black City of Durlossoth. If you crit fail, then you attract the attention of the Prince of Ruin, Sahrnulothon himself. Your MC will determine the consequences of such attention. |