Wilderguard: Difference between revisions

668 bytes added ,  12 September 2024
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(Created page with "[Back to creatures] {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" | |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Resist''' Stuff |- | colspan="3" |'''Hit Points''' 10 | colspan="3" |'''Vulnerable''' Stuff...")
 
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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
These humanoid constructs are created by Fae, forest elves, and other creatures native to woodlands, jungles, swamps, and shrublands. Wilderguards have the familiar form of a bipedal creature, but they are made entirely out of plant matter such as twigs and leaves. They make excellent scouts given their natural ability to blend in with their environment, and they generally have amenable dispositions.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Wilderguard ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 2''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Small. Fae''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
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!CHA
!CHA
|-
|-
!-2
!3
!0
!0
!0
!3
!0
!-1
!0
!1
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 13
!Fort: 10
!Fort: 10
!Ant: 10
!Ant: 13
!Log: 10
!Log: 9
!Will: 10
!Will: 11
|-
|-
| colspan="6" |
| colspan="6" |
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| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''Armor Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Resist''' Stuff
| colspan="3" |'''Resist''' [[Primal]] 1
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 20
| colspan="3" |'''Vulnerable''' Stuff
| colspan="3" |'''Senses''' Low-Light Vision 30 ft
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 25 ft, Climb 25 ft
| colspan="3" |'''Senses''' Darkvision 60ft
| colspan="3" |
|-
|-
|
| colspan="6" |'''[[Skills]]''' (DEX) Sneaking +10; (AWR) Intuiting +2, Perceiving +6
|
|
| colspan="3" |'''Traits''' Stuff
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Creaturespeak.''' The Wilderguard can communicate with beasts, accurately articulating conversations as complex as the beast is capable of comprehending.
'''Primal Invoker.''' The Wilderguard can cast the following primal invocations. [[Photosynthesis]], [[Reorient]].
|-
|-
! colspan="6" |Actions
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take '''NUMBER''' of the following actions, or take the same action '''twice.''''' ====
==== ''The Wilderguard can MOVE and take ONE of the following actions'''.''''' ====
|-
|-
| colspan="6" |'''Move.''' The MONSTER can move up to its speed.
| colspan="6" |'''Move.''' The Wilderguard can move up to its speed.
|-
|-
| colspan="6" |'''Attack.''' ''Reach Xft Natural Weapon.'' +X vs AR. '''Hit:''' X (1d6) [[damage]]
| colspan="6" |'''Pointy Stick.''' ''Reach 5 ft One-Handed Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp.
|-
|-
| colspan="6" |
! colspan="6" |Reactions
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Move.''' The Monster can move up to its speed.
| colspan="6" |'''Vanish (1/Round).''' After it takes [[damage]], the Wilderguard may turn invisible until the start of its next turn.
|-
|-
|}
|}
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