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| colspan="6" |''Medium. Humanoid'' | | colspan="6" |''Medium. Humanoid'' | ||
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! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
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| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Armor Rating''' 14 (half plate) | | colspan="3" |'''[[Armor]] Rating''' 14 (half plate) | ||
| colspan="3" | | | colspan="3" | | ||
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| colspan="3" | | | colspan="3" | | ||
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| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="6" |'''Skills''' (STR) Applied Force +1; (AWR) Perceiving +2 | | colspan="6" |'''[[Skills]]''' (STR) Applied Force +1; (AWR) Perceiving +2 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
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'''Light Sleeper.''' The Guard can still make Perceiving checks while unconscious as long as it does not have 0 HP. When doing so, it must roll 2d20 and use the lower result. | '''Light Sleeper.''' The Guard can still make Perceiving checks while unconscious as long as it does not have 0 HP. When doing so, it must roll 2d20 and use the lower result. | ||
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! colspan="6" |Actions | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
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| colspan="6" |'''Move.''' The Guard can move up to its speed. | | colspan="6" |'''Move.''' The Guard can move up to its speed. | ||
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| colspan="6" |'''Pike.''' ''Reach | | colspan="6" |'''Pike.''' ''Reach 15 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 6 (1d10+1) sharp. | ||
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| colspan="6" |'''Crossbow.''' ''Reach | | colspan="6" |'''Crossbow.''' ''Reach 200 ft Two-Handed Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp. | ||
|- | |- | ||
|} | |} | ||
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