Fleshling Fever: Difference between revisions

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''Rare [[Disease]]''  
__NOAUTOLINKS__
''Rare Disease''  


''Lethality: High''  
''Lethality: High''  
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'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative.  
'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative.  


Hour 1: Become Demoralized.  
* '''Hour 1:''' Become Demoralized.
 
* '''Hour 2''': Become Slowed.
Hour 2: Become Slowed.  
* '''Hours 3-12''': Gain Fatigue.
 
* '''Upon Death:''' Become a [[M'l'ykkri Fleshling|M’l’ykkri Fleshling]] and 2d4 [[M'l'ykkri Flesh Worm|M’l’ykkri Flesh Worms]] emerge from the corpse.  
Hours 3-12: Gain Fatigue.  
 
Upon Death: Become a [[M'l'ykkri Fleshling|M’l’ykkri Fleshling]] and 2d4 [[M'l'ykkri Flesh Worm|M’l’ykkri Flesh Worms]] emerge from the corpse.  


'''Treatment:''' Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured.  
'''Treatment:''' Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured.  


When the infection is cured, 2d4 [[M'l'ykkri Flesh Worm|M’l’ykkri Flesh Worms]] emerge from the healed body.
When the infection is cured, 2d4 [[M'l'ykkri Flesh Worm|M’l’ykkri Flesh Worms]] emerge from the healed body.

Revision as of 09:57, 1 August 2024

Rare Disease

Lethality: High

Transmissibility: Low

Infection: M’l’ykkri Flesh Swarms and M’l’ykkri Flesh Worms can both cause a creature to gain Fleshling Fever.

Symptoms: An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative.

Treatment: Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured.

When the infection is cured, 2d4 M’l’ykkri Flesh Worms emerge from the healed body.