Deepshroom Poisoning: Difference between revisions
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''Rare | __NOAUTOLINKS__ | ||
''Rare Disease'' | |||
''Lethality: High'' | ''Lethality: High'' | ||
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'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative. | '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative. | ||
* '''Day 1:''' Become Demoralized. | |||
* '''Day 2:''' Become Shaken. | |||
* '''Day 3:''' Become Sickened. | |||
* '''Days 4-6:''' Gain Fatigue. | |||
* '''Day 7:''' The creature dies. | |||
* '''Day 7+1d4:''' The creature rises as a [[Deepshroom Shambler]]. | |||
'''Treatment:''' Curing Deepshroom Poisoning requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 30 sc each, which the process consumes. A creature cannot receive more than 1 check per 12 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Deepshroom Poisoning. When the numerical results reach a cumulative total of 30, the infection is cured. | '''Treatment:''' Curing Deepshroom Poisoning requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 30 sc each, which the process consumes. A creature cannot receive more than 1 check per 12 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Deepshroom Poisoning. When the numerical results reach a cumulative total of 30, the infection is cured. | ||
Revision as of 09:56, 1 August 2024
Rare Disease
Lethality: High
Transmissibility: Low
Infection: When a creature inhales a Deepshroom Hive’s cloud of spores, it becomes infected with Deepshroom Poisoning.
Symptoms: An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.
- Day 1: Become Demoralized.
- Day 2: Become Shaken.
- Day 3: Become Sickened.
- Days 4-6: Gain Fatigue.
- Day 7: The creature dies.
- Day 7+1d4: The creature rises as a Deepshroom Shambler.
Treatment: Curing Deepshroom Poisoning requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 30 sc each, which the process consumes. A creature cannot receive more than 1 check per 12 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Deepshroom Poisoning. When the numerical results reach a cumulative total of 30, the infection is cured.