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Crafting a Campaign
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Designing NPCs
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Designing a Campaign World
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Themes, Plot, and Setting
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Values, Drives, & Quirks
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Designing the World
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Natural Environments, Weather, and Travel
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Adventure Arcs and Sessions/One-Shots
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Heroes, Villains, and Supporting Cast
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Designing a Settled Area
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Encounter Balancing
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Character Advancement Options
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NPC Roll Tables
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Designing Factions
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Languages
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Goodwill
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Exploring Ancerra
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Timeline
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Deities
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Mercenary Organizations
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Scholarly Orders
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Nations
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Crime Syndicates
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Mundane Guilds
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Witch Covens
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Planes of Existence
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Magical Guilds
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Performing Troupes
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