Fracture
Fracture |
| Occult Spell, Necromancy, Dark Power, Conjuring 5 |
| APC: 20 |
| SPC: 50 |
| Range: 100 ft |
| Requires: Gesture, Visual |
| Duration: Instantaneous |
| Spell Description |
|---|
| Make a magic attack against a creature’s FORT. On a hit, deal 5d6 sharp damage and that creature suffers a broken bone. If you rolled 5 or more higher than their FORT, you can choose which bone breaks; otherwise, roll 1d6 to determine which bone breaks.
1. Leg 2-3. Arm 4-6. Rib Divine magic cannot repair a bone broken from this spell. |
| Dark Power |
| If you miss the creature and roll 5 or lower on your d20 roll, then the spell hits you (roll 1d6 to determine which bone breaks). |