Fracture

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Fracture

Occult Spell, Necromancy, Dark Power, Conjuring 5
APC: 20
SPC: 50
Range: 100 ft
Requires: Gesture, Visual
Duration: Instantaneous
Spell Description
Make a magic attack against a creature’s FORT. On a hit, deal 5d6 sharp damage and that creature suffers a broken bone. If you rolled 5 or more higher than their FORT, you can choose which bone breaks; otherwise, roll 1d6 to determine which bone breaks.

1. Leg

2-3. Arm

4-6. Rib

Divine magic cannot repair a bone broken from this spell.

Dark Power
If you miss the creature and roll 5 or lower on your d20 roll, then the spell hits you (roll 1d6 to determine which bone breaks).

[Back to Occult Spells]