Shadow Travel
Occult Spell, Altering, Ritualize, Conjuring 2
APC: 10
SPC: 24
Range: Self (10 ft radius)
Requirements: Verbal, Gesture
Duration: Instantaneous
You can only cast this spell when standing in dim light, darkness, or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.
Make a magic attack vs FORT against yourself and each creature that traveled in this way. Creatures that are hit take 1d4 Necrotic damage and are Sickened for 10 minutes.
Upcharge: Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).
Ritualize: If you cast this spell as a ritual, it takes 10 minutes to cast but does not cost SP (upcharging still costs SP). You can cast this spell as a ritual a number of times equal to your magic attribute, regaining all expended uses upon Resting.
Dark Smile |
| Occult Spell, Enchanting, Curse, Dark Power, Ritualize |
| APC: 8 |
| SPC: 60 |
| Range: Sight |
| Requires: Visual |
| Duration: Instantaneous |
| Spell Description |
|---|
After smiling at a creature, make a magic attack against their LOG. If you hit, then that creature becomes cursed. For the extent of the curse, the creature suffers from extreme paranoia, resulting in the following effects:
If another creature witnesses the death of the affected creature, then the curse transmits to the new creature unless there were additional witnesses. |
| Dark Power |
| If you miss your initial attack and roll a 5 or lower, then the curse affects you instead of the target creature. |
| Ritualize |
| If casting this spell as a ritual, the casting takes 10 minutes. It costs no SP when cast as a ritual. When cast as a ritual, there is no risk of Dark Power, but if the spell fails you still lose your SP. |