Hellspawn Shrieker

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Source: Harker's Guide to Vampire Hunting

When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hellcrafters, occult magic users that specialize in the creation of these creatures.

Shrieker

Shriekers have birdlike features, typically resembling carrion birds. Strong, fast, and capable of flight, they pose a significant challenge to their enemies.

Hellspawn Shrieker
Monster Level: 2
Medium. Undead Fiend Humanoid
STR DEX END AWR INT CHA
0 3 0 2 -2 -2
Ref: 13 Fort: 10 Ant: 12 Log: 8 Will: 8
Armor Rating 10 (13 with Evasive) Senses Darkvision 60 ft
Hit Points 15 Traits Immutable, Iron Will
Speed 15 ft, Fly 40 ft
Skills (AWR) Perceiving +4
Features
Divebomb. If the Hellspawn Shrieker moves at least 10 ft directly down before making an attack, it has +1 TA on the attack and deals +3 (1d6) damage on a hit.

Carrion Corpse. When the Hellspawn Shrieker dies, any creature within 5 ft of it must make a DC 10 END check. On a fail, they contract Boil Plague.

Actions
On each of the Hellspawn Shrieker’s turns, it may take one of the following sets of actions.
  • Move and take one Tier 1 action.
Tier 1 Actions
Move. The Hellspawn Shrieker can move up to its speed.

Talons. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.