Hellspawn Striker
Source: Harker's Guide to Vampire Hunting When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hellcrafters, occult magic users that specialize in the creation of these creatures.
Striker
Strikers are hellspawn whose fiendish spirits did not quite latch onto their corporeal body. They are the easiest to kill and are generally deployed as shock troops.
| Hellspawn Striker | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Undead Fiend Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | -1 | 4 | 0 | -2 | -2 |
| Ref: 9 | Fort: 14 | Ant: 10 | Log: 8 | Will: 8 | |
| Armor Rating 10 | Traits Immutable | ||||
| Hit Points 6 | |||||
| Speed 30 ft | |||||
| Actions | |||||
On each of the Hellspawn Striker’s turns, it may take one of the following sets of actions.
| |||||
| Tier 1 Actions | |||||
| Move. The Hellspawn Striker can move up to its speed.
Claw. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. | |||||