Leprosy
Very Rare Disease
Lethality: High
Transmissibility: High
Infection and Contagion: A creature infected with Leprosy first develops warts and boils on their skin, and then if untreated, their skin and muscle begin to degenerate and slough off of their body in sheets.
The infection takes 2d4 days before symptoms begin. If another creature touches a symptomatic creature, make a +2 attack against their FORT. On a hit, they are infected with Leprosy.
Outbreak: If any creature infected with Leprosy is not quarantined outside of an urban area, then +1d10 creatures in that urban area contract Leprosy at the start of the next day.
Symptoms: A symptomatic creature gains +1 Leprosy Point at the start of each day. When they Take a Rest, they may make a DC 14 END check. If they are successful, they remove 1 Leprosy Point. Once a creature’s Leprosy Points equal triple their END (min 3), they die.
Treatment: A creature may attempt to treat another creature suffering from Leprosy by making a DC 30 INT/ Medicine check. On a success, the Leprosy clears up over the course of 1d4 days. Regardless of whether the creature is successful or not, they must make a DC 20 END check, gaining Leprosy themselves on a fail.