Java's Pocket Watch

Revision as of 20:35, 16 February 2025 by Andi (talk | contribs) (Created page with "__NOAUTOLINKS__ ''Worn Item, Watch, Rare, Essence 35'' A softly ticking timepiece in a filigree-embossed gold case, which always keeps perfect local time with the understated minute and hour hands circling the crystal face, no adjustment needed. The Pocket Watch stores up to 12 bonus AP. Pressing the “stop watch” button on the watch’s case allows you access up to 3 additional AP out of the Pocket Watch’s AP pool. Motion of all beings except the hero appears to...")
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Worn Item, Watch, Rare, Essence 35

A softly ticking timepiece in a filigree-embossed gold case, which always keeps perfect local time with the understated minute and hour hands circling the crystal face, no adjustment needed.

The Pocket Watch stores up to 12 bonus AP.

Pressing the “stop watch” button on the watch’s case allows you access up to 3 additional AP out of the Pocket Watch’s AP pool. Motion of all beings except the hero appears to momentarily shift into slow motion as they retrieve the additional time they need to take extra actions from the watch. Although this allows the hero to spend more APC than normal, this does not change the ability of any other creature to react.

A faint blue glow that fills the watch face ticks down around the numbers of the dial to show how many stored AP remain. At dawn each day, the watch recovers 1d4 AP. The watch comes with an ordinary but stylish gold watch chain for securing the watch to a waistcoat or belt.