Channel Spirit
Channel Spirit | ||||||||||||||||||
| Occult Ritual, Divining, Dark Power | ||||||||||||||||||
| Prerequisites: Occult Power 7 | ||||||||||||||||||
| Casting Time: 10 minutes | ||||||||||||||||||
| Range: Self | ||||||||||||||||||
| Materials: 666 sc worth of incense and/or gemstones, which the ritual consumes | ||||||||||||||||||
| Recharge: Take a Rest | ||||||||||||||||||
| Duration: Up to 1 hour | ||||||||||||||||||
| Spell Description | ||||||||||||||||||
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| You may ignore the material cost of this ritual if you have one of the personal effects of the spirit whom you intend to channel.
When you finish casting this ritual, select one spirit that you will attempt to channel into the body of yourself or a willing creature that you touch. Make a magic roll against a DC set by your MC using the following guidelines.
If you succeed, then the spirit inhabits the target creature’s body for the duration. The target creature loses their consciousness during this time and may act and answer questions as the spirit would. When the duration ends, the target creature regains consciousness with no memory of what transpired. If you targeted a humanoid that was not asleep to channel their spirit, they also fall Unconscious for the duration as their spirit inhabits the creature that you touched. | ||||||||||||||||||
| Dark Power | ||||||||||||||||||
| Dark Power: When a spirit inhabits a body, roll 1d20 against the same DC chosen by your MC. If you fail, then the duration becomes indefinite and the inhabiting spirit may choose when to end the ritual. |