Trebuchet (Automatic)

Revision as of 09:35, 1 August 2024 by Andi (talk | contribs) (Created page with "__NOAUTOLINKS__ {| class="creature" ! colspan="2" | === Trebuchet (Automatic) === |- | colspan="2" |An automatic trebuchet is a work of technological genius that dramatically speeds up the machine’s reload time. Beasts that can carry seven or more unwieldy items can drag a trebuchet if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the trebuchet. Automatic trebuchets cost 20,000 sc. |- | colspan="2" | |- |''...")
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Trebuchet (Automatic)

An automatic trebuchet is a work of technological genius that dramatically speeds up the machine’s reload time. Beasts that can carry seven or more unwieldy items can drag a trebuchet if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the trebuchet. Automatic trebuchets cost 20,000 sc.
Range: 2300 ft; can clear 100 ft elevation Speed: 20 ft
Ammunition: Ball (3 AP) HP: 90
Reload: 1 AP AR: 12 REF: 7 FORT: 14
AOE: 20 ft radius Resist Blunt 4 Immune Psychic
Heft: 20 Vulnerable Fire 1
DR 6/Fire DT 9
Actions
A creature within 5 ft of the Trebuchet can spend 4 AP to make a siege weapon attack vs the FORT of each target in the radius. This attack suffers a -2 penalty against Medium or smaller targets. Hit: 6d10 blunt and the target falls Prone. Miss: 1⁄2 damage and the target does not fall Prone.

If the ball did not impact a surface (such as targeting a flying creature), it does not use its AOE radius and does no damage on a miss.