Fleetfoot: Difference between revisions

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(Created page with "''Primal Chant, Altering, Intrinsic, Nature'' '''APC:''' 1 '''Range:''' Self '''Requirements''': Gesture '''Duration:''' Until the end of your next turn Difficult terrain does not hinder your movement. When you cast this chant and are at a higher power tier, the chant becomes stronger: '''Tier 2''': +5 ft speed. '''Tier 3:''' Hazardous terrain does not hinder your movement, but still damages you. '''Tier 4:''' +5 ft speed. '''Tier 5:''' +5 ft speed. '''Tier 6...")
 
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''[[Primal]] Chant, Altering, Intrinsic, Nature''
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 1
|+
 
|
'''Range:''' Self
== <big>'''Fleetfoot'''</big> ==
 
|-
'''Requirements''': Gesture
|''[[Primal]] Chant, Altering, Intrinsic, Nature''
 
|-
'''Duration:''' Until the end of your next turn
|'''APC:''' 1
 
|-
Difficult terrain does not hinder your movement.  
|'''Range:''' Self
 
|-
When you cast this chant and are at a higher power tier, the chant becomes stronger:
|'''Requires:''' Gesture
 
|-
|'''Duration:''' 1 round
|-
!Spell Description
|-
|Difficult terrain does not hinder your movement until the end of your next turn.  
|-
!Primal Tiers
|-
|When you cast this chant and are at a higher power tier, the chant becomes stronger:
'''Tier 2''': +5 ft speed.
'''Tier 2''': +5 ft speed.


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'''Tier 5:''' +5 ft speed.
'''Tier 5:''' +5 ft speed.


'''Tier 6:''' Hazardous terrain does not [[damage]] you unless it is liquid.
'''Tier 6:''' Hazardous terrain does not damage you unless it is liquid.
|}
[[Primal Spells|[Back to Primal Spells]]]<br>