Splendor of the Exiles: Difference between revisions

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== '''Splendor of the Exiles''' ==
== '''Splendor of the Exiles''' ==
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| ''[[Occult]]'' ''Ritual, Altering, Summoning, Charm, Dark Power''
| ''[[Occult]]'' ''Ritual, Summoning, Charm, Dark Power''
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|'''Casting Time:''' 30 minutes
|'''Casting Time:''' 30 minutes
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!Spell Description
!Spell Description
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|Choose one willing creature (which can be yourself). This creature draws upon the vast power of the Exiles and undergoes a bodily transformation, sprouting black feathered wings and sleek elegant horns. The creature’s irises also glow with hellish orange flames. Immediately when the ritual is completed, the affected creature also summons three humanoids of ML 2 or lower, which follow the creature’s unspoken commands for the duration. These humanoids also have the fiend tag. If they are still alive at the end of the ritual’s duration, then they become autonomous.
|Choose one willing creature. This creature draws upon the vast power of the exiles and undergoes a bodily transformation, sprouting black feathered wings and sleek elegant horns. The creature’s irises also glow with hellish orange flames. Immediately when the ritual is completed, the affected creature also summons three creatures with the humanoid tag of ML 2 or lower, which follow the creature’s unspoken commands for the duration.
For the extent of the Charm, the affected creature gains the following benefits:
These humanoids also have the fiend tag. If they are still alive at the end of the ritual’s duration, then they become autonomous.  


* Fly speed equal to its walking speed
For the extent of the charm, the affected creature gains the following benefits:
* STR and CHA both increase by 2; this can exceed the Attribute Cap
 
* Resist 5 Fire, Necrotic, and Radiant
* Fly speed equal to its walking speed.
* DR 3/Primal or Psionic
* STR and CHA both increase by +2; this can exceed the Attribute Cap.
* Resist Fire 5, Resist Necrotic 5, and Resist Radiant 5.
* DR 3/Primal and Psionic.
 
When you cast this ritual, make a dark power roll.
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!Dark Power  
!Dark Power  
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|When you cast this ritual, roll 1d20. On a roll of 5 or lower, the target creature also takes 4d10 fire damage as the Exiles punish you for your imprudence, and the creature cannot summon any fiends. The creature still retains the other benefits of the ritual.
|On a roll of 5 or lower, the target creature also takes 4d10 fire damage as the exiles punish you for your imprudence, and the creature cannot summon any fiends. The creature still retains the other benefits of the ritual.
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[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]