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Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all actions in a given round happen more or less simultaneously. | |||
Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all actions in a given round happen more or less simultaneously. | |||
'''Quick Links''' | |||
* [[Initiative]] | |||
* [[Action Points]] | |||
* [[Actions]] | |||
* [[Damage]] | |||
* [[Dying]] | |||
* [[Knocking Unconscious]] | |||
* [[Mounted Combat]] | |||
* [[Tactical Advantages]] | |||
* [[Conditions]] | |||