Decapitate: Difference between revisions

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This spell ends immediately if you are ever more than 500 ft away from the head.
This spell ends immediately if you are ever more than 500 ft away from the head.


You may spend 3 AP to cause the head to explode. If you do, make a magic attack against the REF of each creature within a 10 ft radius of the head. Creatures take 4d6 Necrotic [[damage]] on a hit, and 1⁄2 as much on a miss.
You may spend 3 AP to cause the head to explode. If you do, make a magic attack against the REF of each creature within a 10 ft radius of the head. Creatures take 4d6 necrotic damage on a hit, and 1⁄2 as much on a miss.


If you do not cause the head to explode, and you cast the same spell on the same head at least 1 time per day for 30 days, then the spell becomes permanent. You can only have one permanent decapitated head under your control at a time; if you permanently secure a second head, the first immediately explodes (as above).
If you do not cause the head to explode, and you cast the same spell on the same head at least 1 time per day for 30 days, then the spell becomes permanent. You can only have one permanent decapitated head under your control at a time; if you permanently secure a second head, the first immediately explodes (as above).