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This spell ends immediately if you are ever more than 500 ft away from the head. | This spell ends immediately if you are ever more than 500 ft away from the head. | ||
You may spend 3 AP to cause the head to explode. If you do, make a magic attack against the REF of each creature within a 10 ft radius of the head. Creatures take 4d6 | You may spend 3 AP to cause the head to explode. If you do, make a magic attack against the REF of each creature within a 10 ft radius of the head. Creatures take 4d6 necrotic damage on a hit, and 1⁄2 as much on a miss. | ||
If you do not cause the head to explode, and you cast the same spell on the same head at least 1 time per day for 30 days, then the spell becomes permanent. You can only have one permanent decapitated head under your control at a time; if you permanently secure a second head, the first immediately explodes (as above). | If you do not cause the head to explode, and you cast the same spell on the same head at least 1 time per day for 30 days, then the spell becomes permanent. You can only have one permanent decapitated head under your control at a time; if you permanently secure a second head, the first immediately explodes (as above). | ||