Magic in MythCraft: Difference between revisions

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== Upcharging ==
== Upcharging ==
Some spells will give you the option to make them more powerful by upcharging them. This involves spending additional AP and/or SP. This additional AP and/or SP must be spent when you initially cast the spell in order to upcharge it. If you upcharge a spell but the spell fails, you still lose the upcharged SP, even if the spell lets you retain the base amount of SP on a fail.
Some spells will give you the option to make them more powerful by upcharging them. This involves spending additional AP and/or SP. This additional AP and/or SP must be spent when you initially cast the spell in order to upcharge it. If you upcharge a spell but the spell fails, you still lose the upcharged SP, even if the spell lets you retain the base amount of SP on a fail.
== Enhance ==
Some rituals and invocations have an Enhance section after their description. This means that these rituals and invocations become more powerful when you reach greater power within that source of magic. The amount of power you need, and the additional effects, are described in the Enhance section of the ritual or invocation.


== Gesture, Verbal, Visual ==
== Gesture, Verbal, Visual ==
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* '''Gesture.''' If you cannot move your arms or relevant appendages, you cannot cast magic with a gesture requirement.
* '''Gesture.''' If you cannot move your arms or relevant appendages, you cannot cast magic with a gesture requirement.
* '''Verbal.''' If you cannot speak, you cannot cast magic with a verbal requirement.
* '''Verbal.''' If you cannot speak, you cannot cast magic with a verbal requirement.


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Sometimes, magic will specify that you need Line of Sight (LoS) or Line of Effect (LoE).
Sometimes, magic will specify that you need Line of Sight (LoS) or Line of Effect (LoE).


* '''Line of Sight''' means that nothing can obscure your vision between you and the target of your magic. This means that even if you meet the visual requirement to cast magic, but obscuring phenomena such as fog or [[mist]] is in the way, you cannot use this particular magic. However, if a pane of glass or a transparent force field is between you and your target, you can still cast the magic.
* '''Line of Sight.''' Nothing can obscure your vision between you and the target of your magic. This means that even if you meet the visual requirement to cast magic, but obscuring phenomena such as fog or mist is in the way, you cannot use this particular magic. However, if a pane of glass or a transparent force field is between you and your target, you can still cast the magic.


* '''Line of Effect''' means that no physical barriers may stand between you and the target of your magic. This means that obscuring phenomena such as fog does not block your magic, but a pane of glass or a transparent force field would block your magic as it breaks LoE.
* '''Line of Effect.''' No physical barriers may stand between you and the target of your magic. This means that obscuring phenomena such as fog does not block your magic, but a pane of glass or a transparent force field would block your magic as it breaks LoE.


== Area of Effect ==
== Area of Effect ==
Some Spells and magical effects specify that they affect an area, such as a radius, cone, or line. To determine the Area of Effect (AOE) of a magical ability, you can use the following guidelines.
Some Spells and magical effects specify that they affect an area, such as a radius, cone, or line. To determine the Area of Effect (AOE) of a magical ability, you can use the following guidelines.


* '''Cone.''' A cone originates from the spellcaster (on a side or corner of the square that they occupy). The width of the cone is equal to the distance that it is from the caster. (For example, at 5 ft away from the caster, a cone is 5 ft wide. A 15 ft away from a caster, a cone is 15 ft wide.) The magical effect affects all spaces on the battle map that are at least half covered.
* '''Cone.''' A cone originates from the spellcaster (on a side or corner of the square that they occupy). The width of the cone is equal to the distance that it is from the caster. (For example, at 5 ft away from the caster, a cone is 5 ft wide. At 15 ft away from a caster, a cone is 15 ft wide.) The magical effect affects all spaces on the battle map that are at least half covered.


* '''Line.''' Choose a point adjacent to you, and another point a number of ft away specified by the magical effect. Draw a line to connect those two points. Any space on the battle map that the line enters is affected.
* '''Line.''' Choose a point adjacent to you, and another point a number of ft away specified by the magical effect. Draw a line to connect those two points. Any space on the battle map that the line enters is affected.
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== Cantrips, Chants, and Prayers ==
== Cantrips, Chants, and Prayers ==
Cantrips, chants, and prayers are unique magical powers that you might learn. These powers cost 0 SP to cast and you can cast them as many times per day as you wish. When you reach certain power levels, the power of cantrips, chants, or prayers become stronger.
Cantrips, chants, and prayers are unique magical powers that you might learn. These powers cost 0 SP to cast and you can cast them as many times per day as you wish. When you reach certain Power Levels, the power of cantrips, chants, or prayers become stronger.


== Rituals and Invocations ==
== Rituals and Invocations ==
Rituals and invocations are magical abilities that take a significant amount of time to cast. Your specific Source of Magic will explain how often you can use rituals or invocations.
Rituals and invocations are magical abilities that take a significant amount of time to cast. Your specific Source of Magic will explain how often you can use rituals or invocations.
Some rituals and invocations have an Enhance section after their description. This means that these rituals and invocations become more powerful when you reach greater power within that source of magic. The amount of power you need, and the additional effects, are described in the Enhance section of the ritual or invocation.


== Multiple Sources ==
== Multiple Sources ==
If you can use multiple sources of magic, then you choose one source to be your Primary Source. You can change this choice each time you level up, if you wish.
If you can use multiple Sources of Magic, then you choose one source to be your Primary Source. You can change this choice each time you level up, if you wish.


All magic that you cast uses the magic attribute of your Primary Source, but halves your magic attribute when casting magic from a source that is not your Primary Source.
All magic that you cast uses the magic attribute of your Primary Source, but halves your magic attribute when casting magic from a source that is not your Primary Source.
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!Jake wants to play a character that has both the [[Magic Talents|Student of the Arcane]] and [[Magic Talents|Initiate of the Occult]] talents. He chooses Arcane to be his Primary Source, meaning that INT is his magic attribute. If his INT is 4, then he has +4 to all magic rolls using [[Arcane Magic|Arcane magic]], and +2 to all magic rolls using Occult magic.
!Jake wants to play a character that has both the [[Magic Talents|Student of the Arcane]] and [[Magic Talents|Initiate of the Occult]] talents. He chooses Arcane to be his Primary Source, meaning that INT is his magic attribute. If his INT is 4, then he has +4 to all magic rolls using [[Arcane Magic|Arcane magic]], and +2 to all magic rolls using Occult magic.
|}
|}
== Magic Attribute ==
Your magic attribute is the attribute that you use when casting magic. It may be determined by your magic entry talent, your class entry talent, or another talent. This means that you might take talents that offer you conflicting magic attributes. When this happens, class entry talents always take highest precedence. Other talents take lower precedence than class entry talents, but higher precedence than magic entry talents. Magic entry talents take lowest precedence.
If you have two or more talents that hold the same amount of precedence (such as two magic entry talents or two class entry talents), then you may choose which one of those talents determines your magic attribute. You may reselect which one you choose each time you level up.


== Functions of Magic ==
== Functions of Magic ==
The “functions” of magic refer to nine tags that spells and other magical effects will have. Every magical ability has one function. If an ability refers to a magical function or a function tag (e.g., “spells with the Enchanting tag”), they refer to these nine functions.  
The “functions” of magic refer to nine tags that spells and other magical effects will have. Every magical ability has one function. If an ability refers to a magical function or a function tag (e.g., “spells with the enchanting tag”), they refer to these nine functions. These tags are as follows:
{| class="wikitable"
{| class="wikitable"
!Tag
!Tag
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|-
|-
|'''Evoking'''
|'''Evoking'''
|Powerful [[elemental]] or energy attacks, healing energy, and similar flashy magical abilities.
|Powerful elemental or energy attacks, healing energy, and similar flashy magical abilities.
|-
|-
|'''Illusory'''
|'''Illusory'''
|Changing something’s appearance, or projecting false images that aren’t really there.
|Changing something’s appearance, or projecting false images that are not really there.
|-
|-
|'''Necromancy'''
|'''Necromancy'''
|Raising the dead back to life, either through resurrection or as [[undead]].
|Raising the dead back to life, either through resurrection or as undead.
|-
|-
|'''Summoning'''
|'''Summoning'''