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|Gain the Inspirational ability. | |Gain the Inspirational ability. | ||
* | * '''Inspirational.''' (CHA/Rest) While you have an Aura active, you may choose for affected creatures in the Aura to gain tactical advantage for 5 minutes while in the Aura. | ||
|''Zealot, Holy Cause'' | |''Zealot, Holy Cause'' | ||
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|Gain the Lay on Hands ability. | |Gain the Lay on Hands ability. | ||
* | * '''Lay on Hands.''' (2/Rest) You may touch yourself or a creature and spend 2 AP to restore 3 HP to that creature. | ||
|''Zealot, Holy Cause'' | |''Zealot, Holy Cause'' | ||
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|Gain the Inspire Fear ability. | |Gain the Inspire Fear ability. | ||
* | * '''Inspire Fear.''' (CHA/Rest) While you have an Aura active, you may spend 2 AP to impose TD on all hostile creatures in the Aura for 5 minutes while they remain in the Aura. | ||
|''Zealot, Holy Cause'' | |''Zealot, Holy Cause'' | ||
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|'''Lay on Hands II''' | |'''Lay on Hands II''' | ||
|Inspire Fear | |Inspire Fear | ||
|Lay on Hands becomes 3/Rest | |Lay on Hands becomes 3/Rest | ||
|''Zealot, Holy Cause'' | |''Zealot, Holy Cause'' | ||
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|Lay on Hands II | |Lay on Hands II | ||
<u>Incompatible</u>: Holy Cause III | <u>Incompatible</u>: Holy Cause III | ||
|(1/Week) You may touch a creature suffering from a common | |(1/Week) You may touch a creature suffering from a common poison and instantaneously cure it. | ||
|''Zealot, Holy Cause'' | |''Zealot, Holy Cause'' | ||
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|Gain the Fervent Leader ability. | |Gain the Fervent Leader ability. | ||
* | * '''Fervent Leader.''' (CHA/Rest) When an allied creature within range of your active aura is hit by an attack that targets their ANT, LOG, or WILL, you may choose for it to hit you instead. | ||
|''Zealot, Holy Cause'' | |''Zealot, Holy Cause'' | ||
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|'''Piety II''' | |'''Piety II''' | ||
|Fervent Leader, Piety | |Fervent Leader, Piety | ||
|Piety can also cure common | |Piety can also cure common diseases. | ||
|''Zealot, Holy Cause'' | |''Zealot, Holy Cause'' | ||
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|'''Lay on Hands III''' | |'''Lay on Hands III''' | ||
|Holy Cause 8 | |Holy Cause 8 | ||
|Lay on Hands becomes | |Lay on Hands becomes ½ AWR/Rest. | ||
|''Zealot, Holy Cause'' | |''Zealot, Holy Cause'' | ||
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|'''Stalwart Leader''' | |'''Stalwart Leader''' | ||
|Holy Cause 10 | |Holy Cause 10 | ||
|Gain +6 Skill | |Gain +6 Skill Points that you can assign to any skill with the athleticism, stamina, influence, or observation tag. | ||
|''Zealot, Holy Cause'' | |''Zealot, Holy Cause'' | ||
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|'''Piety IV''' | |'''Piety IV''' | ||
|Stalwart Leader, Piety III | |Stalwart Leader, Piety III | ||
|Piety can cure uncommon poisons and diseases | |Piety can cure uncommon poisons and diseases | ||
|''Zealot, Holy Cause'' | |''Zealot, Holy Cause'' | ||
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|Lay on Hands IV | |Lay on Hands IV | ||
|You are renowned far and wide as an inspirational figure. Kings and generals vie for your attention and would pay great prices to get you to lead their armies, but all know that you only raise a blade or lead a battle when you believe that the cause is just. | |You are renowned far and wide as an inspirational figure. Kings and generals vie for your attention and would pay great prices to get you to lead their armies, but all know that you only raise a blade or lead a battle when you believe that the cause is just. | ||
Once per week when you roll | Once per week when you roll Initiative, you may choose to activate your Shining Beacon ability | ||
* | * '''Shining Beacon.''' For the duration of the battle, you and all allies that can see or hear you gain TA. All hostile creatures that can see or hear you gain TD. At the start of each minute, you and a number of creatures up to your CHA gain Shield HP equal to your AWR. You and all allies that can see or hear you cannot be Frightened, Shaken, or Broken. | ||
** | ** '''Level 30:''' The final cap for your AWR increases from 12 to 14. | ||
|''Zealot, Holy Cause, '''Capstone''''' | |''Zealot, Holy Cause, '''Capstone''''' | ||
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|Zealot Entry | |Zealot Entry | ||
<u>Incompatible</u>: Bad Reputation | <u>Incompatible</u>: Bad Reputation | ||
|When in a settled area where you have 0 or more Goodwill, gain the Good Reputation ability. | |When in a settled area where you have 0 or more Goodwill, gain the Good Reputation ability. | ||
* | * '''Good Reputation.''' You get a 10% discount on room/ board. | ||
|''Zealot, Good Reputation'' | |''Zealot, Good Reputation'' | ||
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|Gain the Upstanding Citizen ability. | |Gain the Upstanding Citizen ability. | ||
* | * '''Upstanding Citizen.''' (1/Month) Gain +1 Goodwill in a settled area. | ||
|''Zealot, Good Reputation'' | |''Zealot, Good Reputation'' | ||
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|Gain the Citizen’s Favor ability. | |Gain the Citizen’s Favor ability. | ||
* | * '''Citizen’s Favor.''' (1/month) Call in a minor favor from a merchant, city guard, clergy, politician, or noble. | ||
|''Zealot, Good Reputation'' | |''Zealot, Good Reputation'' | ||
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|While in a settlement where you have 0 or fewer Goodwill, gain the Bad Reputation ability. | |While in a settlement where you have 0 or fewer Goodwill, gain the Bad Reputation ability. | ||
* | * '''Bad Reputation.''' You gain +2 to Menacing and Intimidating. | ||
|''Zealot, Bad Reputation'' | |''Zealot, Bad Reputation'' | ||
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|'''Bad Reputation IV''' | |'''Bad Reputation IV''' | ||
|Bad Reputation III | |Bad Reputation III | ||
|Bad Reputation also grants you a 10% discount on goods | |Bad Reputation also grants you a 10% discount on goods/ services as people are afraid of giving you normal rates. | ||
|''Zealot, Bad Reputation'' | |''Zealot, Bad Reputation'' | ||
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|Gain the Bribe ability. | |Gain the Bribe ability. | ||
* | * '''Bribe.''' (1/Month) Call in a minor favor from a merchant, city guard, clergy, politician, or noble. | ||
|''Zealot, Bad Reputation'' | |''Zealot, Bad Reputation'' | ||
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|'''Bad Reputation VIII''' | |'''Bad Reputation VIII''' | ||
|Bad Reputation VII | |Bad Reputation VII | ||
|Your Intimidating and Menacing bonus | |Your Intimidating and Menacing bonus increases by +3. | ||
|''Zealot, Bad Reputation'' | |''Zealot, Bad Reputation'' | ||
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|'''Bad Reputation IX''' | |'''Bad Reputation IX''' | ||
|Bad Reputation VIII | |Bad Reputation VIII | ||
|Your Initiative bonus | |Your Initiative bonus increases by +3. | ||
|''Zealot, Bad Reputation'' | |''Zealot, Bad Reputation'' | ||
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