Warrior: Difference between revisions

11 bytes removed ,  23 June 2024
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The price to hire you for defense and escort is quadrupled, and those with the means gladly pay it (average 80 sc/day or 30,000 sc/year).  
The price to hire you for defense and escort is quadrupled, and those with the means gladly pay it (average 80 sc/day or 30,000 sc/year).  
In addition, you gain the Last Stand ability
In addition, you gain the Last Stand ability
* <u>Last Stand</u>:  (1/Week) When you or an ally you can see within 60 ft would be reduced to 0 HP, you gain the following effects:  
* '''Last Stand.''' (1/Week) When you or an ally you can see within 60 ft would be reduced to 0 HP, you gain the following effects:  
** You gain 12 AP and can take your turn immediately, ending the triggering creature’s turn.  
** You gain 12 AP and can take your turn immediately, ending the triggering creature’s turn.  
** The creature reduced to 0 HP regains 1 HP.  
** The creature reduced to 0 HP regains 1 HP.  
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|'''Trained Soldier'''
|'''Trained Soldier'''
|Warrior Entry
|Warrior Entry
|The target of your Battlefield Tactician ability is now considered to be Flanked whenever you and one other ally are within melee range of the target.
|The target of your Battlefield Tactician ability is now considered to be Flanked whenever you and one other ally are within melee range of the target.  
Additionally, you can change your current configuration of arms once on each of your turns without expending AP. (For example, you might sheathe your greatsword in favor of a shortsword and a kite shield.)
Additionally, you can change your current configuration of arms once on each of your turns without expending AP. (For example, you might sheathe your greatsword in favor of a shortsword and a kite shield.)
|''Warrior, Soldier''
|''Warrior, Soldier''
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|'''Versatile Arsenal II'''
|'''Versatile Arsenal II'''
|Versatile Arsenal
|Versatile Arsenal
|You may use STR as your attack and damage attribute for Longbows and Standing Longbows.
|You may use STR as your attack and damage attribute for longbows and standing longbows
|''Warrior, Soldier''
|''Warrior, Soldier''
|-
|-
|'''[[Blind]] Fighting'''
|'''Blind Fighting'''
|Versatile Arsenal II
|Versatile Arsenal II
|You gain no penalties from Concealed, Invisible, or Unseen on attacks made on creatures within 5 ft of you, assuming you have located them. Battlefield Tactician now lasts its full duration regardless of sight.
|You gain no penalties from Concealed, Invisible, or Unseen on attacks made on creatures within 5 ft of you, assuming you have located them. Battlefield Tactician now lasts its full duration regardless of sight.
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|'''Blind Fighting II'''
|'''Blind Fighting II'''
|Blind Fighting
|Blind Fighting
|The target of your Battlefield Tactician ability cannot benefit from Concealed, Unseen, or Invisible at all while you remain within 15 ft of it and your allies can see or hear you.
|The target of your Battlefield Tactician ability cannot benefit from Concealed, Unseen, or Invisible while you remain within 15 ft of it and your allies can see or hear you.
|''Warrior, Soldier''
|''Warrior, Soldier''
|-
|-
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|'''Soldier’s Opportunity II'''
|'''Soldier’s Opportunity II'''
|Soldier’s Opportunity
|Soldier’s Opportunity
|When making an Exploit attack against the target of your Battlefield Tactician Ability, it costs you 1 fewer AP (min 1). If you hit, you may make a secondary attack: STR vs FORT. Hit: The target is knocked Prone.
|When making an Exploit attack against the target of your Battlefield Tactician ability, it costs you 1 fewer AP (min 1). If you hit, you may make a secondary attack: STR vs FORT. '''Hit''': The target is knocked Prone.
|''Warrior, Soldier''
|''Warrior, Soldier''
|-
|-
|'''Soldier’s Opportunity III'''
|'''Soldier’s Opportunity III'''
|Soldier’s Opportunity II
|Soldier’s Opportunity II
|You may now add half your AWR to your Exploit attack rolls, and additional compromising actions evoke Exploit attacks from you: casting a spell, standing up from prone, and stowing or drawing a weapon.
|You may now add half your AWR to your Exploit attack rolls, and additional compromising actions evoke Exploit attacks from you: casting a spell, standing up from Prone, and stowing or drawing a weapon.
|''Warrior, Soldier''
|''Warrior, Soldier''
|-
|-
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|Soldier’s Opportunity III
|Soldier’s Opportunity III
|You can carry one additional item with the Unwieldy tag. A number of Allies equal to your AWR who travel with you for 7 days or more gain the effects of Versatile Arsenal on any day that they complete a Rest in the same building or campsite as you.  
|You can carry one additional item with the Unwieldy tag. A number of Allies equal to your AWR who travel with you for 7 days or more gain the effects of Versatile Arsenal on any day that they complete a Rest in the same building or campsite as you.  
Additionally, once per 7 days, if you spend 8 hours training, you can reassign any talent points spent in the Combat stack, picking new talents from the same stack.
Additionally, once per 7 days, if you spend 8 hours training, you can reassign any Talent Points spent in the Combat stack, picking new talents from the same stack.
|''Warrior, Soldier''
|''Warrior, Soldier''
|-
|-
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|'''Showdown'''
|'''Showdown'''
|Blind Fighting III
|Blind Fighting III
|The rank and file is beneath you, and you crave a test of your [[skills]] as a soldier. Once per week, you can specify a target of your Battlefield Tactician as the Challenged. If they accept this, they focus their attacks on you as if they have been commanded to do so under the effects of Enthralled. You may not intentionally target or attack creatures that are not the Challenged, unless they are directly impeding your ability to attack the Challenged. Additionally, you gain Shield HP equal to your level, and all of your defenses equal your AWR, unless they would be higher otherwise.  
|The rank and file is beneath you, and you crave a test of your skills as a soldier. Once per week, you can specify a target of your Battlefield Tactician as the Challenged. If they accept this, they focus their attacks on you as if they have been commanded to do so under the effects of Enthralled. You may not intentionally target or attack creatures that are not the Challenged, unless they are directly impeding your ability to attack the Challenged. Additionally, you gain Shield HP equal to your level, and all of your defenses equal your AWR, unless they would be higher otherwise.  
If the challenged creature declines the challenge, all of that creature’s allies that see this gain the Broken condition for 10 minutes.  
If the Challenged creature declines the challenge, all of that creature’s allies that see this gain the Broken condition for 10 minutes.  
The allies of the creature that becomes Bloodied first become Shaken for 1 minute if they can see the Bloodied creature.
The allies of the creature that becomes Bloodied first become Shaken for 1 minute if they can see the Bloodied creature.
|''Warrior, Soldier''
|''Warrior, Soldier''