Hellcrafter: Difference between revisions

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__NOAUTOLINKS__
[[Class Tracks (MythCraft Harker's playtest)|[back to class tracks]]]
[[Class Tracks (MythCraft Harker's playtest)|[back to class tracks]]]


Summoners that specialize in drawing fiends from the pits of a hellscape created through unknowable occult magic, hellcrafters are brutal summoners and powerful commanders. By imbuing a corpse with the spirit of a fiend, hellcrafters create hellspawn, powerful minions that enforce their masters' will. As a hellcrafter, you can develop your talents summoning a multitudinous swarm of hellspawn, summon one powerful hellspawn [[champion]], or cultivate your [[skills]] as a ritualist. You might also embrace the path of the hellbound, suffusing your Essence with energy from hell.
Summoners that specialize in drawing fiends from the pits of a hellscape created through unknowable occult magic, hellcrafters are brutal summoners and powerful commanders. By imbuing a corpse with the spirit of a fiend, hellcrafters create hellspawn, powerful minions that enforce their masters' will. As a hellcrafter, you can develop your talents summoning a multitudinous swarm of hellspawn, summon one powerful hellspawn champion, or cultivate your skills as a ritualist. You might also embrace the path of the hellbound, suffusing your Essence with energy from hell.


== '''Hellcrafter Entry Talent''' ==
== '''Hellcrafter Entry Talent''' ==
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|'''Bestial Spawn'''
|'''Bestial Spawn'''
|Champion Hellspawn
|Champion Hellspawn
|You may use Soulbind on the corpse of a beast when making your Hellspawn Champion. This creature has the stats of an appropriate beast of an ML that you can create using your Champion talents. It has the [[undead]] and fiend tags in addition to its normal tags.
|You may use Soulbind on the corpse of a beast when making your Hellspawn Champion. This creature has the stats of an appropriate beast of an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
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|-
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|'''Leopard Head'''
|'''Leopard Head'''
|Strength of the Champion II
|Strength of the Champion II
Incompatibilities: Bull Head, Bat Head, Insect Head, [[Wolf]] Head
Incompatibilities: Bull Head, Bat Head, Insect Head, Wolf Head
|When you summon your Hellspawn Champion, you may choose to give it a leopard head unless you gave it a different head. If it has a leopard head, it has +2 Perceiving and has Darkvision +30 ft.
|When you summon your Hellspawn Champion, you may choose to give it a leopard head unless you gave it a different head. If it has a leopard head, it has +2 Perceiving and has Darkvision +30 ft.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
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|'''Monstrous Traits'''
|'''Monstrous Traits'''
|Strength of the Champion III
|Strength of the Champion III
|When you summon a Hellspawn Champion, choose Iron Will, Steel Mind, Vigilant, or DR 2/Silvered or magical [[weapons]]. Your Hellspawn gains that monster trait.
|When you summon a Hellspawn Champion, choose Iron Will, Steel Mind, Vigilant, or DR 2/Silvered or magical weapons. Your Hellspawn gains that monster trait.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|'''Winged Horror III'''
|'''Winged Horror III'''
|Strength of the Champion III, Winged Horror II
|Strength of the Champion III, Winged Horror II
|Your Hellspawn's vertical [[jump]] distance is tripled.
|Your Hellspawn's vertical jump distance is tripled.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|-
|-
|'''Hellbound'''
|'''Hellbound'''
|[[Zealot]] Entry or Hellcrafter Entry
|Zealot Entry or Hellcrafter Entry
|Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result. (2/Rest)
|Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result. (2/Rest)
If you take this talent by meeting the Zealot Entry prerequisite, this talent and all other talents with the hellbound tag have the zealot tag. If you take this talent by meeting the Hellcrafter Entry prerequisite, this talent and all other talents with the hellbound tag have the hellcrafter tag.
If you take this talent by meeting the Zealot Entry prerequisite, this talent and all other talents with the hellbound tag have the zealot tag. If you take this talent by meeting the Hellcrafter Entry prerequisite, this talent and all other talents with the hellbound tag have the hellcrafter tag.
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|'''Fire Scion'''
|'''Fire Scion'''
|Hellbound
|Hellbound
|You gain Resist Fire 3. When you take any Fire [[damage]], you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you also deal 1d6 Fire damage. (½ CHA/Rest)
|You gain Resist Fire 3. When you take any Fire damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you also deal 1d6 Fire damage. (½ CHA/Rest)
On taking Fire Scion, any Hellbound talent you take with the Fire tag counts as either an [[Arcane]] or [[Primal]] source talent for which you possess a Magic Entry talent, but may only apply to a single source (which you choose on taking Fire Scion, if relevant). This increases your SP by 5 and increases either Arcane or Primal Power by 1.
On taking Fire Scion, any Hellbound talent you take with the Fire tag counts as either an Arcane or Primal source talent for which you possess a Magic Entry talent, but may only apply to a single source (which you choose on taking Fire Scion, if relevant). This increases your SP by 5 and increases either Arcane or Primal Power by 1.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
|'''Disciple of Flame'''
|'''Disciple of Flame'''
|Fire Scion
|Fire Scion
|Gain +5 SP. Learn 2 [[Arcane Spells|arcane spells]] or cantrips from the list below. They count as [[Divine Spells|divine spells]] for you.
|Gain +5 SP. Learn 2 arcane spells or cantrips from the list below. They count as divine spells for you.
'''''[[Arcane Spells|Arcane spells]] and cantrips:''''' [[Beam of Fire]], [[Fan the Flames]], [[Fireball]], Fire [[Shield]], [[Illuminate]], [[Nova]], [[Wall of Fire]], [[Wave of Fire]]
'''''Arcane spells and cantrips:''''' [[Beam of Fire]], [[Fan the Flames]], [[Fireball]], [[Fire Shield]], [[Illuminate]], [[Nova]], [[Wall of Fire]], [[Wave of Fire]]
|''Hellbound, Fire, Repeatable''
|''Hellbound, Fire, Repeatable''
|-
|-
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|'''Flameblade II'''
|'''Flameblade II'''
|Flameblade
|Flameblade
|While your weapon is ablaze you ignore any [[Resistance]] to Fire damage. Additionally, you gain TA on attacks against a creature afflicted with the Burning condition.
|While your weapon is ablaze you ignore any Resistance to Fire damage. Additionally, you gain TA on attacks against a creature afflicted with the Burning condition.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
|'''Flameblade III'''
|'''Flameblade III'''
|Flameblade II, Flame Strike, Hellbound 6
|Flameblade II, Flame Strike, Hellbound 6
|While your weapon is ablaze you ignore [[Immunity]] to Fire damage, treating a creature with such as if they only possessed Affinity, taking ½ the damage. You additionally gain +1 crit range against a creature that is on fire, and hitting such a creature continues their Burning duration by 1 round
|While your weapon is ablaze you ignore Immunity to Fire damage, treating a creature with such as if they only possessed Affinity, taking ½ the damage. You additionally gain +1 crit range against a creature that is on fire, and hitting such a creature continues their Burning duration by 1 round
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
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|'''Hellish Transformation'''
|'''Hellish Transformation'''
|Hellbound
|Hellbound
|You develop a trait influenced by your time spent in Hell, as if you were a [[fiendblood]]. You may choose from the following traits: Ancestral Communion, Claws, Fiendish Endurance, Infernal Influence, or [[Occult]] Affinity.
|You develop a trait influenced by your time spent in Hell, as if you were a fiendblood. You may choose from the following traits: Ancestral Communion, Claws, Fiendish Endurance, Infernal Influence, or Occult Affinity.
|''Hellbound, Repeatable''
|''Hellbound, Repeatable''
|-
|-
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|When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn, you create a Hellspawn Swarm, or your "Horde". The swarm uses the stats of a Hellspawn Swarm, but follows some special rules as noted below.
|When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn, you create a Hellspawn Swarm, or your "Horde". The swarm uses the stats of a Hellspawn Swarm, but follows some special rules as noted below.


During [[combat]], the swarm cannot function unless you are within the swarm. While you are within the swarm, it is treated as a 5 ft radius aura that is centered on you. You may spend 2 AP on each of your turns to cause the swarm to make one of its attacks. You have +2 to your physical defenses and AR while your swarm is not Bloodied, and +1 to these defenses while your swarm is Bloodied.
During combat, the swarm cannot function unless you are within the swarm. While you are within the swarm, it is treated as a 5 ft radius aura that is centered on you. You may spend 2 AP on each of your turns to cause the swarm to make one of its attacks. You have +2 to your physical defenses and AR while your swarm is not Bloodied, and +1 to these defenses while your swarm is Bloodied.


A creature may target you or the swarm. You have vulnerable 1 AOE while your swarm is active.
A creature may target you or the swarm. You have vulnerable 1 AOE while your swarm is active.
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|'''All-Out Assault III'''
|'''All-Out Assault III'''
|All-Out Assault II
|All-Out Assault II
|You may expend one of your uses of Soulbind to [[order]] an all-out assault. For the next 5 minutes, you may order your horde to make an attack for 1 AP, instead of 2. Whenever your horde kills a creature, your horde gains 1d10 Shield HP.
|You may expend one of your uses of Soulbind to order an all-out assault. For the next 5 minutes, you may order your horde to make an attack for 1 AP, instead of 2. Whenever your horde kills a creature, your horde gains 1d10 Shield HP.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
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|-
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|'''Wellspring Corruption'''
|'''Wellspring Corruption'''
|Soulbinding Ritual
|Soulbinding Ritual
|Choose two [[Arcane Spells|arcane spells]] with the arcane ritual tag that have less than or equal to your maximum SP. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two arcane spells with the arcane ritual tag that have less than or equal to your maximum SP. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Corrupt Divinity'''
|'''Corrupt Divinity'''
|Soulbinding Ritual
|Soulbinding Ritual
|Choose two [[divine]] rituals that do not have Prerequisites. Gain those rituals. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two divine rituals that do not have Prerequisites. Gain those rituals. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
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|'''Evil Essence'''
|'''Evil Essence'''
|Hellspawn Initiates
|Hellspawn Initiates
|Choose two [[psionic]] invocations that do not have Prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two psionic invocations that do not have Prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
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|'''Wellspring Corruption II'''
|'''Wellspring Corruption II'''
|Ritual Versatility
|Ritual Versatility
|Choose two [[Arcane Spells|arcane spells]] with the arcane ritual tag that have less than or equal to your maximum SP x 2. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two arcane spells with the arcane ritual tag that have less than or equal to your maximum SP x 2. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
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Furthermore, when you cast an occult ritual that targets yourself, increase two of your [[attributes]] of your choice by 1 each for the next 1 hour as you are filled with unholy power.  You must still observe your attribute cap.
Furthermore, when you cast an occult ritual that targets yourself, increase two of your attributes of your choice by 1 each for the next 1 hour as you are filled with unholy power.  You must still observe your attribute cap.


'''''Level 30:''''' When you use Soulbinding Ritual, you may expend any ritual, regardless of its recharge time. If it has no prerequisite, then you may gain its effect in addition to using it to fuel your Soulbind ability. You no longer need to observe your attribute cap when casting an occult ritual on yourself.
'''''Level 30:''''' When you use Soulbinding Ritual, you may expend any ritual, regardless of its recharge time. If it has no prerequisite, then you may gain its effect in addition to using it to fuel your Soulbind ability. You no longer need to observe your attribute cap when casting an occult ritual on yourself.
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|''Ritual/Invocation that does not deal damage''
|''Ritual/Invocation that does not deal damage''
|If you do not suffer Dark Power, you become Protected until the end of your next turn.
|If you do not suffer Dark Power, you become Protected until the end of your next turn.
'''Dark Power:''' Roll for Dark Power. On a roll of 5 or lower, you suffer 1d6 necrotic damage. If this had the Nature or [[Weather]] tag, then the nature in the area withers a little or the weather grows sour and corrupt.
'''Dark Power:''' Roll for Dark Power. On a roll of 5 or lower, you suffer 1d6 necrotic damage. If this had the Nature or Weather tag, then the nature in the area withers a little or the weather grows sour and corrupt.
|-
|-
|'''Ritualistic Resonance'''
|'''Ritualistic Resonance'''