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|Martial Arts 4 | |Martial Arts 4 | ||
|Switching into or out of a Stance now costs 2 AP. | |Switching into or out of a Stance now costs 2 AP. | ||
Gain Fluid Forms. | Gain the Fluid Forms ability. | ||
* '''Fluid Forms.''' (1/Recoup) You can switch your Stance for 0 AP. | * '''Fluid Forms.''' (1/Recoup) You can switch your Stance for 0 AP. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
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|'''Disrupt Ki''' | |'''Disrupt Ki''' | ||
|Fluid Forms, Martial Arts 7 | |Fluid Forms, Martial Arts 7 | ||
|Gain Disrupt Ki. | |Gain the Disrupt Ki ability. | ||
* '''Disrupt Ki.''' (1/Recoup) When you hit someone with a Pugilist’s Maneuver, that creature cannot cast Spells until the end of their next turn. | * '''Disrupt Ki.''' (1/Recoup) When you hit someone with a Pugilist’s Maneuver, that creature cannot cast Spells until the end of their next turn. | ||
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You can regain 1 use of your Pugilist’s Maneuvers by spending 4 AP on your turn. | You can regain 1 use of your Pugilist’s Maneuvers by spending 4 AP on your turn. | ||
Gain the Myriad Stances ability. | |||
* '''Myriad Stances.''' (1/Week) By meditating and training, you can reassign all of your Talent Points within the martial arts pugilist track. If you respec in such a way that you no longer have access to this ability, you cannot use this ability again until you regain access to it. | * '''Myriad Stances.''' (1/Week) By meditating and training, you can reassign all of your Talent Points within the martial arts pugilist track. If you respec in such a way that you no longer have access to this ability, you cannot use this ability again until you regain access to it. | ||
** '''Level 30:''' Myriad Stances becomes 1/Recoup. | ** '''Level 30:''' Myriad Stances becomes 1/Recoup. | ||
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|Greater Corner | |Greater Corner | ||
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag. | |Gain +4 Skill Points that you can spend on any skills with the athleticism tag. | ||
Gain Mighty Punch. | Gain the Mighty Punch ability. | ||
* '''Mighty Punch.''' (1/Recoup) Add +1⁄2 END to hit, and +END to damage. | * '''Mighty Punch.''' (1/Recoup) Add +1⁄2 END to hit, and +END to damage. | ||