Berzerker: Difference between revisions

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|'''Never Retreat II'''
|'''Never Retreat II'''
|Unflappable III
|Unflappable III
|Gain Iron Advance
|Gain the Iron Advance ability.


* '''Iron Advance.''' When you are Ferocious and not Bloodied, if you would be moved against your will, you may spend 1 Reactive AP to instead move up to your speed in a direction of your choice.
* '''Iron Advance.''' When you are Ferocious and not Bloodied, if you would be moved against your will, you may spend 1 Reactive AP to instead move up to your speed in a direction of your choice.
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|'''Savage Frenzy'''
|'''Savage Frenzy'''
|Horifying Frenzy
|Horifying Frenzy
|Gain Savage Frenzy.
|Gain the Savage Frenzy ability.


* '''Savage Frenzy.''' (2/Rest) When you make an attack that costs 0 AP, you may choose to instead make two attacks if you are Bloodied. These attacks both have TA and the crit range increases by 1.  
* '''Savage Frenzy.''' (2/Rest) When you make an attack that costs 0 AP, you may choose to instead make two attacks if you are Bloodied. These attacks both have TA and the crit range increases by 1.  
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|'''Never Retreat III'''
|'''Never Retreat III'''
|Stoic IV
|Stoic IV
|Gain Iron Reave.  
|Gain the Iron Reave ability.  


* '''Iron Reave.''' (END/Rest) When you use Iron Advance, if you end your movement adjacent to an enemy, you can make one melee attack against it for 0 AP.
* '''Iron Reave.''' (END/Rest) When you use Iron Advance, if you end your movement adjacent to an enemy, you can make one melee attack against it for 0 AP.
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The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level.
The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level.


Gain Back in the Fight.
Gain the Back in the Fight ability.


* '''Back in the Fight.''' (1/Rest) When you start your turn with 0 HP, you may spend X AP. Remove Death Points equal to 1⁄2 X.  
* '''Back in the Fight.''' (1/Rest) When you start your turn with 0 HP, you may spend X AP. Remove Death Points equal to 1⁄2 X.  
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|'''Death Drop'''
|'''Death Drop'''
|Death Defier
|Death Defier
|Gain Death Drop.
|Gain the Death Drop ability.


* '''Death Drop.''' (2/Rest) For 0 AP, If you start your turn with fewer than 10 HP, you may choose to lose all remaining HP. If you do, then your first hit this turn that was not a crit becomes a crit.
* '''Death Drop.''' (2/Rest) For 0 AP, If you start your turn with fewer than 10 HP, you may choose to lose all remaining HP. If you do, then your first hit this turn that was not a crit becomes a crit.
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|'''Death Defier II'''
|'''Death Defier II'''
|Death Drop II  
|Death Drop II  
|Gain Cling to Life.
|Gain the Cling to Life ability.


* '''Cling to Life.''' When you reach 8 Death Points, roll 1d20+END. On 14 or higher, you do not die and go back to 7 Death Points. This check increases by +1 each time you make it, resetting when you Take a Rest.
* '''Cling to Life.''' When you reach 8 Death Points, roll 1d20+END. On 14 or higher, you do not die and go back to 7 Death Points. This check increases by +1 each time you make it, resetting when you Take a Rest.
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|'''Furious Smash II'''
|'''Furious Smash II'''
|Bloodlust II  
|Bloodlust II  
|Gain Furious Smash.
|Gain the Furious Smash ability.


* '''Furious Smash.''' (1/Rest) When you hit with Frenzy and are Bloodied, turn it into a crit.  
* '''Furious Smash.''' (1/Rest) When you hit with Frenzy and are Bloodied, turn it into a crit.  
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|Blood Rage VIII
|Blood Rage VIII
|You are feared the world over as a warrior of legend, and none wish to cross steel with you..
|You are feared the world over as a warrior of legend, and none wish to cross steel with you..
You may use Blood Rampage.
Gain the Blood Rampage ability.  


* '''Blood Rampage.''' (1/Week) When you roll Initiative, all enemies gain the Shaken condition for the duration of the fight. When you are Bloodied, you gain double your Rage AP at the start of each round. This can cause you to exceed 12 AP/ round.
* '''Blood Rampage.''' (1/Week) When you roll Initiative, all enemies gain the Shaken condition for the duration of the fight. When you are Bloodied, you gain double your Rage AP at the start of each round. This can cause you to exceed 12 AP/round.
** '''Level 30:''' Blood Rampage becomes 1/Rest.
** '''Level 30:''' Blood Rampage becomes 1/Rest.
|''Berzerker, Rage, '''Capstone'''''
|''Berzerker, Rage, '''Capstone'''''
|}
|}