Mage: Difference between revisions

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* <u>Learned</u>: Gain +6 Skill Points that you can spend on any skills with the INT tag.
* <u>Learned</u>: Gain +6 Skill Points that you can spend on any skills with the INT tag.
* <u>Student of the Arcane</u>: Gain the Student of the Arcane Talent from the arcane stack if you did not already have it. INT is your Magic Attribute.
* <u>Student of the Arcane</u>: Gain the Student of the Arcane Talent from the Arcane Magic stack if you did not already have it. INT is your Magic Attribute.
* <u>Arcane Power</u>:  Each time you level up and spend your Talent Point on a mage talent, gain +5 SP and +1 Arcane Power
* <u>Arcane Power</u>:  Each time you level up and spend your Talent Point on a mage talent, gain +5 SP and +1 Arcane Power
* <u>Focus</u>: Choose one of the nine functions of magic from the chart below. This choice grants you a special bonus when you cast magic of that function
* <u>Focus</u>: Choose one of the nine functions of magic from the chart below. This choice grants you a special bonus when you cast magic of that function
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|'''Divining'''
|'''Divining'''
|You can now spend 10 minutes meditating, after which you can see, hear, and smell from one of your Arcane Signatures as if you were present in a vacant space within 5 ft of its location for 1 minute. This magic consumes and dispels the Arcane [[Signature]] after it is used.
|You can now spend 10 minutes meditating, after which you can see, hear, and smell from one of your arcane Signatures as if you were present in a vacant space within 5 ft of its location for 1 minute. This magic consumes and dispels the Signature after it is used.
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|'''Enchanting'''
|'''Enchanting'''
|When you cast a Spell that has the Enchanting feature and Charms or Frightens a creature, multiply the duration of the effects by 1.5.
|When you cast a spell that has the Enchanting function and Charms or Frightens a creature, multiply the duration of the effects by 1.5.
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|'''Evoking'''
|'''Evoking'''
|(END/REST) When you deal [[damage]] with Evoking magic, add additional damage equal to 1⁄2 your level. You regain all expended uses when you Take a Rest.
|(END/Rest) When you deal damage with Evoking magic, add additional damage equal to ½ your level.  
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|'''Illusory'''
|'''Illusory'''
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|'''Necromancy'''
|'''Necromancy'''
|When you would be reduced to 0 HP, you can sacrifice an [[undead]] under your control to instead have 1 HP. The undead in question is immediately destroyed.
|When you would be reduced to 0 HP, you can sacrifice an undead under your control to instead have 1 HP. The undead in question is immediately destroyed.
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|'''Summoning'''
|'''Summoning'''
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|'''Warding'''
|'''Warding'''
|When you cast Warding magic that increases any of a creature’s defenses, that creature’s AR increases by an additional +1.
|When you cast Warding magic that increases any of a creature’s Defenses, that creature’s AR increases by an additional +1.
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|'''Arcane Weaver'''
|'''Arcane Weaver'''
|Mage Entry
|Mage Entry
|Spells with the Metamagic tag cost you 4 fewer SP to cast.
|Spells with the metamagic tag cost you 4 fewer SP to cast.
|''Mage, Arcane Weaving''
|''Mage, Arcane Weaving''
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|'''Spell Sculptor'''
|'''Spell Sculptor'''
|Arcane Weaver
|Arcane Weaver
|[[Sculpt Spell]] costs you 1⁄2 the SP cost to cast. This replaces your Arcane Weaver ability.
|Sculpt Spell costs you ½ the SP cost to cast. This replaces your Arcane Weaver ability
|''Mage, Arcane Weaving''
|''Mage, Arcane Weaving''
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|'''Spell Sniper'''
|'''Spell Sniper'''
|Arcane Weaver
|Arcane Weaver
|[[Extend Spell]] costs you 1⁄2 the SP to cast. This replaces your Arcane Weaver ability.
|Extend Spell costs you ½ the SP to cast. This replaces your Arcane Weaver ability.
|''Mage, Arcane Weaving''
|''Mage, Arcane Weaving''
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|'''Mote Expert'''
|'''Mote Expert'''
|Arcane Weaver
|Arcane Weaver
|[[Delay Spell]] costs you 1⁄2 the SP to cast. This replaces your Arcane Weaver ability.
|Delay Spell costs you ½ the SP to cast. This replaces your Arcane Weaver ability
|''Mage, Arcane Weaving''
|''Mage, Arcane Weaving''
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|'''Empower Spell Expert'''
|'''Empower Spell Expert'''
|Arcane Weaver
|Arcane Weaver
|Your [[Empower Spell]]’s APC is lowered by 2.
|Your Empower Spell’s APC is lowered by 2.
|''Mage, Arcane Weaving''
|''Mage, Arcane Weaving''
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|'''Arcane Weaver II'''
|'''Arcane Weaver II'''
|Arcane Weaver, Arcane Weaving 5
|Arcane Weaver, Arcane Weaving 5
|Gain Metamagic Points equal to your INT. You can use these to cast Metamagic spells at a rate of 2 Metamagic Points per spell in place of SP. You regain all expended Metamagic points when you Take a Rest. If you spend Metamagic Points with a talent from a Sorcery talent in the Mage Stack, you must declare the expenditure before you cast your spell.
|Gain Metamagic Points equal to your INT. You can use these to cast Metamagic spells at a rate of 2 Metamagic Points per spell in place of SP. You regain all expended Metamagic points when you Take a Rest.  
If you spend Metamagic Points with a talent from the arcane weaving track in the mage stack, you must declare the expenditure before you cast your spell.
|''Mage, Arcane Weaving''
|''Mage, Arcane Weaving''
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|'''Metamagic: Morph Damage'''
|'''Metamagic: Morph Damage'''
|Arcane Weaver II
|Arcane Weaver II
|You may spend 1 Metamagic Point to change a spell’s damage type from Cold, Corrosive, Fire, or Necrotic to a different damage type out of those options.
|You may spend 1 Metamagic Point to change a spell’s damage type from cold, corrosive, fire, or necrotic to a different damage type out of those options.
|''Mage, Arcane Weaving''
|''Mage, Arcane Weaving''
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|'''Metamagic: Overclock'''
|'''Metamagic: Overclock'''
|Arcane Weaver II
|Arcane Weaver II
|You may spend 1 Metamagic Point to halve the SPC of upcharging a spell. You may not use Metamagic Points on other Metamagic if you choose to spend a point in this manner, but you may halve the cost (min 1) multiple times.
|You may spend 1 Metamagic Point to halve the SPC of upcharging a spell. You may not use Metamagic Points on other Metamagic if you chose to spend a point in this manner, but you may halve the cost (min 1) multiple times.
|''Mage, Arcane Weaving''
|''Mage, Arcane Weaving''
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|'''Metamagic: Leeching'''
|'''Metamagic: Leeching'''
|Arcane Weaver II
|Arcane Weaver II
|You may spend 1 Metamagic Point to regain HP equal to 1⁄2 the necrotic damage you deal with the modified spell, or 2 Metamagic Points to heal for all the necrotic damage.
|You may spend 1 Metamagic Point to regain HP equal to ½ the necrotic damage you deal with the modified spell, or 2 Metamagic Points to heal for all the necrotic damage.
|''Mage, Arcane Weaving''
|''Mage, Arcane Weaving''
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|'''Metamagic: Duration'''
|'''Metamagic: Duration'''
|Arcane Weaver II
|Arcane Weaver II
|You may extend a spell with a duration of 1 minute or longer. It lasts for 1 additional minute per Metamagic Point
|You may extend a spell with a duration of 1 minute or longer. It lasts for 1 additional minute per Metamagic Point you expend.
you expend.
|''Mage, Arcane Weaving''
|''Mage, Arcane Weaving''
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|'''Arcane Versatility'''
|'''Arcane Versatility'''
|Arcane Weaver II
|Arcane Weaver II
|You may trade SP for Metamagic Points at a rate of 10 SP per 1 Metamagic Point, or Metamagic Points for SP at a rate of 1 Metamagic Point for 5 SP.
|You may trade SP for Metamagic Points at a rate of 10 SP per 1 Metamagic Point, or Metamagic Points for SP at a rate of 1 Metamagic Point for 5 SP
|''Mage, Arcane Weaving''
|''Mage, Arcane Weaving''
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|'''Metamagic Caster'''
|'''Metamagic Caster'''
|Arcane Weaving 14
|Arcane Weaving 14
|You weave magic in ways most cannot even comprehend, manipulating the leylines of the Fundamental Wellspring and bending them to your will, even altering reality itself. You gain 6 additional Metamagic Points (your total is now INT+6).  
|You weave magic in ways most cannot even comprehend, manipulating the leylines of the Fundamental Wellspring and bending them to your will, even altering reality itself.  
Gain the Strand of Metamagic ability.
You gain 6 additional Metamagic Points (your total is now INT+6). Gain Strand of Metamagic
 
* '''Strand of Metamagic.''' You may spend X Metamagic Points to increase your d20 roll by X. You may spend 1 Reactive AP to spend X Metamagic Points and decrease the d20 roll of a hostile creature within 40 ft of you by X.  
* <u>Strand of Metamagic</u>: You may spend X Metamagic Points to increase your d20 roll by X. You may spend 1 Reactive AP to spend X Metamagic Points and decrease the d20 roll of a hostile creature within 40 ft of you by X.  
** '''Level 30:''' The final cap for your INT increases from 12 to 14.
** <u>Level 30</u>: The final cap for your INT increases from 12 to 14.
|''Mage, Arcane Weaving, '''Capstone'''''
|''Mage, Arcane Weaving, '''Capstone'''''
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