Pioneer: Difference between revisions

81 bytes removed ,  16 June 2024
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__NOAUTOLINKS__
Occupation Tags'': Aristocratic, Wanderer''
Occupation Tags'': Aristocratic, Wanderer''


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==='''Starting Equipment'''===
==='''Starting Equipment'''===
If you take this profession when you create your character, you gain the following [[gear]], in addition to the [[equipment]] you gained based on your background: traveler’s pack, wood-splitting axe, brigandine [[armor]], 1 tool or kit, clothes (simple), hooded cloak, 2-person tent, mess kit, rations (7), torches (5), tinderbox, waterskin, 50 ft rope  
If you take this profession when you create your character, you gain the following gear, in addition to the equipment you gained based on your background: traveler’s pack, wood-splitting axe, brigandine armor, 1 tool or kit, clothes (simple), hooded cloak, 2-person tent, mess kit, rations (7), torches (5), tinderbox, waterskin, 50 ft rope  


=== '''Skills''' ===
=== '''Skills''' ===
Each time you gain a rank in the pioneer profession (including rank 1), gain +3 Cartography, and +1 in three different [[skills]] of your choice from below:
Each time you gain a rank in the Pioneer profession (including rank 1), gain +3 Cartography*, and +1 in three different skills of your choice from below:


* <u>Athleticism</u>: Applied Force, Athletics, Sprinting
* <u>Athleticism</u>: Applied Force, Athletics, Sprinting


* <u>Crafting*</u>: Carpentry, Cartography, Cooking, Glassblowing, Jeweling, Leatherworking, Masonry, Pottery, Smithing, Weaving, Woodcarving
* <u>Crafting</u>: Carpentry*, Cartography*, Cooking*, Glassblowing*, Jeweling*, Leatherworking*, Masonry*, Pottery*, Smithing*, Weaving*, Woodcarving*


* <u>Influence</u>: [[Empathy]], Leadership, Persuading
* <u>Influence</u>: Empathy, Leadership, Persuading


* <u>Knowledge</u>: Geography, Medicine*, Vehicles* [land], Vehicles* [water]
* <u>Knowledge</u>: Geography, Medicine*, Vehicles* [land], Vehicles* [water]
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* <u>Observation</u>: Intuiting, Perceiving
* <u>Observation</u>: Intuiting, Perceiving


* <u>Stamina</u>: Distance Running, Forced March, Swimming
* <u>Stamina</u>: Distance Running, Forced March


* <u>Survival</u>: Animal Handling, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking
* <u>Survival</u>: Animal Handling, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking


== '''<big>Homestead</big>''' ==
== '''<big>Homestead</big>''' ==
When you become a rank 1 pioneer, and every time you gain a rank in the Pioneer occupation, you expand your control over an unclaimed tract of wilderness.
When you become a rank 1 Pioneer, and every time you gain a rank in the Pioneer profession, you expand your control over an unclaimed tract of wilderness.


=== '''Rank 1''' ===
=== '''Rank 1''' ===
You own a plot of undeveloped frontier land approximately 20 acres in size. The land is assumed to produce enough water and food to sustain a household. Additionally, you have made arrangements to have a place of residence constructed on your land. The residence is large enough to house you and six companions, and it will be completed and ready to inhabit six months after you first make these arrangements.
You own a plot of undeveloped frontier land approximately 20 acres in size. The land is assumed to produce enough water and food to sustain a household.
 
Additionally, you have made arrangements to have a place of residence constructed on your land. The residence is large enough to house you and 6 companions, and it will be completed and ready to inhabit 6 months after you first make these arrangements.


=== '''Rank 2''' ===
=== '''Rank 2''' ===
You establish a means of sustaining your homestead. Choose Farming, Fishing, or Logging. This choice grants you benefits at this rank and at rank 3
You establish a means of sustaining your homestead. Choose Farming, Fishing, or Logging.


'''Farming'''
'''Farming'''


You have cleared 2 acres of land that is now ready for planting, orchards, or livestock. You may hire up to three laborers who will work the land and produce a harvest worth 1d10 sc per week after expenses. Once per year, your crops produce enough bounty that you can store enough food for you and up to six companions for up to three months. You may also bring this crop to market; for each month’s worth of crops that you sell, you earn 4d10+20 sc.
You have cleared 2 acres of land that is now ready for planting, orchards, or livestock. You may hire up to three laborers who will work the land and produce a harvest worth 1d10 sc per week after expenses. Once per year, your crops produce enough bounty that you can store enough food for you and up to 6 companions for up to 3 months. You may also bring this crop to market; for each month’s worth of crops that you sell, you earn 4d10+20 sc.


'''Fishing'''
'''Fishing'''
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Additionally, your reputation has attracted more homesteaders. You may choose to construct two more Community Upgrades from the ''Community Upgrades'' list that becomes established beside your homestead.  
Additionally, your reputation has attracted more homesteaders. You may choose to construct two more Community Upgrades from the ''Community Upgrades'' list that becomes established beside your homestead.  


Gain the Rank 3 benefit from your sustaining choice at Rank 2.  
Gain the rank 3 benefit from your sustaining choice at rank 2.  


'''Farming'''
'''Farming'''


You have cleared 5 acres of land and may hire up to ten laborers who earn you 2d10 sc per week after expenses.
You have cleared 5 acres of land and may hire up to 10 laborers who earn you 2d10 sc per week after expenses.


'''Fishing'''
'''Fishing'''
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|-
|'''Blacksmith'''
|'''Blacksmith'''
|A skilled blacksmith moves in to ply their trade, constructing a fully functioning forge and domicile on your homestead. Every week, the blacksmith produces 1d8 simple tools and/or simple [[weapons]]. You earn a small tax from sales that the blacksmith makes, earning you 2d10 sc per week, or 3d10 sc per week if you have a Mine Shaft.
|A skilled blacksmith moves in to ply their trade, constructing a fully functioning forge and domicile on your homestead. Every week, the blacksmith produces 1d8 simple tools and/or simple weapons. You earn a small tax from sales that the blacksmith makes, earning you 2d10 sc per week, or 3d10 sc per week if you have a Mine Shaft.
|-
|-
|'''Docks'''
|'''Docks'''
|You [[order]] the construction of a small commercial dock on a body of water within or bordering your homestead. This building produces fish for settlement consumption as well as allows trade via water routes.  
|You order the construction of a small commercial dock on a body of water within or bordering your homestead. This building produces fish for settlement consumption as well as allows trade via water routes.  
You must have a plot bordering a river, lake, sea, or ocean to take this upgrade.
You must have a plot bordering a river, lake, sea, or ocean to take this upgrade.
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|-
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|-
|-
|'''Inn'''
|'''Inn'''
|You order the construction of a traveler’s inn upon your homestead. This structure includes a kitchen, stable, and tavern along with ten rooms for visiting guests. You earn a small tax from all revenue generated in this inn, earning you 2d10 sc per week.
|You order the construction of a traveler’s inn upon your homestead. This structure includes a kitchen, stable, and tavern along with 10 rooms for visiting guests. You earn a small tax from all revenue generated in this inn, earning you 2d10 sc per week.
|-
|-
|'''Marketplace'''
|'''Marketplace'''