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Your profession ranks up slowly and does not do so at a set rate. Your MC will award you additional levels in your profession when they feel that it is appropriate for the story, often as a notable quest reward. On average, you can expect to gain an additional profession rank once every six Character Levels. | Your profession ranks up slowly and does not do so at a set rate. Your MC will award you additional levels in your profession when they feel that it is appropriate for the story, often as a notable quest reward. On average, you can expect to gain an additional profession rank once every six Character Levels. | ||
== Tips for Character Creation == | |||
'''<big><u>Flesh out your Personality</u></big>''' | |||
After you've picked your lineage, as you consider your BOP (Background, Occupation, and Profession), it is a good idea to think about your character’s personality as well. Here are a few optional tools that you can use if you need some guidance brainstorming your character’s personality traits. | |||
'''<big>Values</big>''' | |||
People have nuanced and complex beliefs, and at times have beliefs that are at odds with one another. To represent this in your character, you can choose between two and six values that your character believes in or wrestles with. | |||
Many TTRPGs have made use of the law/chaos and good/evil values systems, allowing characters to range from lawful good to chaotic evil. You might find it helpful to think of your values in the same way, but remember that your character’s values might change over time, especially when multiple values conflict. | |||
If you are Logical and Traditional, but are presented with an evidence-based logical argument about why a traditional practice may need to be amended, you will have to decide which value holds greater import in your character’s eyes. | |||
'''Value Systems''' | |||
* '''Cautious/Risky'''. Do you like to play it safe, or are you more prone to risk-taking? Why do you approach life in this way? | |||
* '''Greater Good/Personal Gain'''. Are you primarily motivated to go on adventures knowing that it will help others, or knowing that it comes with great reward for yourself? | |||
* '''Honor/Pragmatism.''' When making important decisions, do you pursue the most optimized solution, or the solution that treats other concerned individuals with the greatest respect? Do you strictly adhere to a personal code, or are your morals fungible based on what the situation calls for? | |||
* '''Logical/Emotional'''. While you might be capable of calculated decisions and empathetic ones, which approach tends to win out when you make the most important decisions in your life? | |||
* '''Loyal/Disloyal.''' Do you place value in standing beside your close associates and family, even when they behave in ways that you disagree with? | |||
* '''Tradition/Change'''. Are you more interested in preserving the core ideas of generations before you, or creating new systems of your own? | |||
'''<big>Drives</big>''' | |||
Virtually every hero has some kind of goal. This drive will inform how you behave in various situations and might nudge you to prioritize certain values over others when some of your values align more closely with your drive. You can roll 1d20 or choose from the table below if you want help brainstorming your drive, although of course you can come up with your own drives too. | |||
{| class="wikitable" | |||
|+ | |||
!1d20 | |||
!Drive | |||
|- | |||
|1 | |||
|Ambition | |||
|- | |||
|2 | |||
|Survival | |||
|- | |||
|3 | |||
|Knowledge | |||
|- | |||
|4 | |||
|Escape | |||
|- | |||
|5 | |||
|Love | |||
|- | |||
|6 | |||
|Conservation | |||
|- | |||
|7 | |||
|Power | |||
|- | |||
|8 | |||
|Revenge | |||
|- | |||
|9 | |||
|Independence | |||
|- | |||
|10 | |||
|Validation | |||
|- | |||
|11 | |||
|Recognition | |||
|- | |||
|12 | |||
|Conquest | |||
|- | |||
|13 | |||
|Legacy | |||
|- | |||
|14 | |||
|Exploration | |||
|- | |||
|15 | |||
|Duty | |||
|- | |||
|16 | |||
|Justice | |||
|- | |||
|17 | |||
|Security | |||
|- | |||
|18 | |||
|Prestige | |||
|- | |||
|19 | |||
|Creativity | |||
|- | |||
|20 | |||
|Protection | |||
|} | |||
Having selected one or more drives, consider how intense those drives are for you. Do you care about this drive, but not to the extent that you will go out of your way for it? Or conversely, will you betray both your own values and your allies if it means fulfilling this drive? Most heroes will fall somewhere between these two extremes. | |||
'''<big>Quirks</big>''' | |||
While quirks are usually the least complex part of your character, they can make your character deeply memorable. You might have a funny voice or a huge love of potatoes, for example. The only limit on quirks is your imagination, but a short list of example quirks is provided below. | |||
{| class="wikitable" | |||
!1d20 | |||
!Drive | |||
|- | |||
|1 | |||
|Insists on being paid in small or valueless objects, such as acorns or pocket lint. | |||
|- | |||
|2 | |||
|Always wears a fake mustache, even over a real one. | |||
|- | |||
|3 | |||
|Constantly seems impatient and pulling out an hourglass during meetings | |||
|- | |||
|4 | |||
|Looking for their pet rock. | |||
|- | |||
|5 | |||
|Claims they are from the future...or the past. | |||
|- | |||
|6 | |||
|Obsessively rearranges items on a table or furniture in a room. | |||
|- | |||
|7 | |||
|Makes dramatic exits...then returns because they forgot something. | |||
|- | |||
|8 | |||
|Believes the moon is haunted. | |||
|- | |||
|9 | |||
|Often loudly talking to themselves, at times with their own reflection. | |||
|- | |||
|10 | |||
|Brings their own cup and utensils with them everywhere. Will not eat or drink food anyone else has handled. Will not shake hands or touch people. | |||
|- | |||
|11 | |||
|Swears they once dated a ghost. | |||
|- | |||
|12 | |||
|Consults a rubber duck for advice. | |||
|- | |||
|13 | |||
|Can’t turn left. | |||
|- | |||
|14 | |||
|Extremely superstitious, knocking on wood, throwing salt over their shoulder, and some wildly outlandish practices. | |||
|- | |||
|15 | |||
|Refuses to sit on anything other than the ground. | |||
|- | |||
|16 | |||
|Always refers to themself in the third person. | |||
|- | |||
|17 | |||
|Has an explosively negative reaction to a particular food group. | |||
|- | |||
|18 | |||
|Physically incapable of making eye contact, instead looking slightly past someone. | |||
|- | |||
|19 | |||
|Always eager to share their latest grand theory of the universe. | |||
|- | |||
|20 | |||
|Believes themself to be a great inventor, but has never made a useful invention | |||
|} | |||