Refraction of a Thousand Souls: Difference between revisions

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''[[Occult]] Ritual, Illusory''
__NOAUTOLINKS__
 
{| class="creature"
'''Prerequisites:''' Occult 3
|+
 
|
'''Casting Time:''' 10 minutes, which can be part of a Recoup or Taking a Rest
== '''Refraction of a Thousand Souls''' ==
 
|-
'''Materials:''' A gem worth at least 100 sc, which the ritual consumes
| ''[[Occult]] Ritual, Illusory''
 
|-
'''Recharge:''' Rest
|''Prerequisites: Occult Power 3''
 
|-
'''Duration:''' 1 hour
|'''Casting Time:''' 10 minutes, which can be part of a Recoup
 
|-
For the duration, you fragment your soul and gain the
|'''Range:''' Self
 
|-
following benefits:
|'''Materials:''' A gem worth at least 100 sc, which the ritual consumes
 
|-
• You cannot be Charmed or Enthralled
|'''Recharge''': Take a Rest
 
|-
• Your mental defenses increase by +4
|'''Duration:''' 1 hour
 
|-
• You can spend 2 AP to cause dozens of illusory duplicates of yourself to swirl around you in a 10 ft radius. These images remain until the end of your next turn. While these illusions are active, and a creature
!Spell Description
 
|-
attacks you without using an AOE attack, it must roll 2d20 and use the lower result.
|For the duration, you fragment your soul and gain the following benefits:
 
• You can spend 1 AP to teleport up to 20 ft in any direction. If illusory duplicates are active at the time, they all teleport along with you.


* Immune Charmed and Immune Enthralled.
* Gain +4 to mental defenses.
* You can spend 2 AP to cause dozens of illusory duplicates of yourself to swirl around you in a 10 ft radius. These images remain until the end of your next turn. While these illusions are active, when a hostile creature attacks you as a single target, it must roll 2d20 and take the lower.
* You can spend 1 AP to teleport up to 20 ft in any direction. If illusory duplicates are active at the time, they all teleport along with you.
|}


[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]