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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Amphibious.''' The Jungle Warden can breathe both air and water. [[Primal]] Origin. The Jungle Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures. | | colspan="6" |'''Amphibious.''' The Jungle Warden can breathe both air and water. | ||
'''[[Primal]] Origin'''. The Jungle Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures. | |||
'''[[Photosynthesis]].''' The Jungle Warden has Regen 4 when it starts its turn in direct sunlight. | '''[[Photosynthesis]].''' The Jungle Warden has Regen 4 when it starts its turn in direct sunlight. | ||
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'''Vine Snare.''' ''Reach 15 ft Natural Weapon''. +4 vs AR. '''Hit''': 6 (1d4+4) blunt and the creature is pulled up to 10 ft closer to the Jungle Warden. | '''Vine Snare.''' ''Reach 15 ft Natural Weapon''. +4 vs AR. '''Hit''': 6 (1d4+4) blunt and the creature is pulled up to 10 ft closer to the Jungle Warden. | ||
'''[[Poison]] Secretion'''. ''Reach 5 ft Natural Weapon''. +4 vs FORT. '''Hit:''' 5 (2d4) | '''[[Poison]] Secretion'''. ''Reach 5 ft Natural Weapon''. +4 vs FORT. '''Hit:''' 5 (2d4) toxic and the creature is Sickened until the end of its next turn. | ||
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! colspan="6" | | ! colspan="6" | | ||