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! colspan="6" | | ! colspan="6" | | ||
=== | === Desert Warden === | ||
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| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 8'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Huge. Plant Monstrosity'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
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!CHA | !CHA | ||
|- | |- | ||
! | !2 | ||
! | !4 | ||
! | !3 | ||
! | !3 | ||
! | !-3 | ||
! | !-2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 14 | ||
!Fort: | !Fort: 13 | ||
!Ant: | !Ant: 13 | ||
!Log: | !Log: 7 | ||
!Will: | !Will: 8 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 13 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Physical 3, Radiant 5 '''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 75 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 2/Cold | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 40 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Tremorsense 90 ft | ||
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| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable, Immovable | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |''' | | colspan="6" |'''[[Primal]] Origin.''' The Desert Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures. | ||
'''Sand Glide.''' The Desert Warden ignores Difficult Terrain if it is caused by sand or loose gravel. The Desert Warden has a Burrow speed equal to its normal speed when it is moving through sand or loose gravel. It does not leave a hole in its wake. | |||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Desert Warden can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Move.''' The Desert Warden can move up to its speed. | ||
'''Fangs.''' ''Reach 10 ft Natural Weapon''. +4 vs AR. '''Hit:''' 8 (1d8+4) sharp. | |||
'''Constrict.''' ''Reach 5 ft Natural Weapon.'' +2 vs REF. '''Hit:''' The creature is Restrained (escape DC 12) and takes 4 (1d8) sharp [[damage]] at the start of each of its turns. The Desert Warden can only restrain one target at a time in this way, and can use its Constrict action on a restrained creature to automatically inflict the damage again. | |||
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! colspan="6" | | |||
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| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Desert Warden can take ONE of the following actions.'' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Sand Aura.''' If the Desert Warden is on sandy ground, it can create a cloud of sand in a 15 ft radius from itself. All creatures in this area are Concealed, but the Warden suffers no penalty on attacks against creatures that it can see with its Tremorsense. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |''' | | colspan="6" |'''Lash (1/Round).''' When a creature moves into range of the Desert Warden’s Fangs, it can reactively make a Fangs attack. | ||
|} | |} | ||