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=== Trench Wyrdling === | === Trench Wyrdling === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 4'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Huge. Abominable Avadri Monstrosity ([[Psionic]])'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 22: | Line 22: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !3 | ||
! | !2 | ||
! | !2 | ||
! | !1 | ||
! | !-1 | ||
! | !-1 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 12 | ||
!Fort: | !Fort: 12 | ||
!Ant: | !Ant: 11 | ||
!Log: | !Log: 9 | ||
!Will: | !Will: 9 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 14 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Fire 3, Psionic 5, [[Arcane]] 10 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 30 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Cold 3 '''DR''' 6/Silver, [[Divine]], and/or [[Primal]] | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 35 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Darkvision 60 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Regen 4 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Overheat.''' The Trench Wyrdling does not gain its Regen at the start of its turn if it took Fire [[damage]] since its last turn. | ||
'''Electric Skin.''' When a creature hits with a metal melee weapon attack, an unarmed attack, or a Grapple, that creature takes 4 (1d8) lightning. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Trench Wyrdling can MOVE and take ONE of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Trench Wyrdling can move up to its speed. | ||
'''Bite.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit:''' 10 (2d6+3) sharp. | |||
'''Tentacle.''' ''Reach 10 ft Natural Weapon''. +3 vs AR. '''Hit''': 5 (1d4+3) blunt and the creature is Grappled. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Trench Wyrdling can take the following action.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Rapid Mutation.''' The Trench Wyrdling gains one of the features from the Rapid Mutation table for 20 seconds. The MC can roll 1d4 or pick. | ||
{| class="wikitable" | |||
|+ | |||
!d4 | |||
!Mutation | |||
|- | |- | ||
| | |'''1''' | ||
|'''Necrosis.''' Immune to necrotic. Add +2 necrotic damage whenever the Trench Wyrdling deals damage. | |||
|- | |- | ||
| | |'''2''' | ||
|'''Unstable Energy.''' Immune to lightning. Add +2 lightning damage whenever the Trench Wyrdling deals damage | |||
|- | |- | ||
|'''3''' | |||
|'''Retaliate.''' The Trench Wyrdling gains one Reaction per round, whic it can use to Exploit. | |||
|- | |- | ||
| | |'''4''' | ||
|'''Exoskeleton.''' The Trench Wyrdling gains +2 AR and physical defenses. | |||
|} | |||
|} | |} | ||
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