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| colspan="6" |'''Move'''. The Revenant moves up to its speed. If it starts and ends its movement in dim light or [[darkness]], it can teleport, ignoring any difficult or hazardous terrain and ignoring any reactive attacks. | | colspan="6" |'''Move'''. The Revenant moves up to its speed. If it starts and ends its movement in dim light or [[darkness]], it can teleport, ignoring any difficult or hazardous terrain and ignoring any reactive attacks. | ||
'''[[Frostbite]]'''. ''Ranged 60 ft | '''[[Frostbite]]'''. ''Ranged 60 ft [[Arcane]] Cantrip''. +4 vs FORT. '''Hit:''' 7 (1d6+4) cold. | ||
'''[[Grave Whisper]].''' ''Ranged 40 ft Magical Spell''. +4 vs FORT. '''Hit:''' 8 (1d8+4) necrotic. | '''[[Grave Whisper]].''' ''Ranged 40 ft Magical Spell''. +4 vs FORT. '''Hit:''' 8 (1d8+4) necrotic. | ||
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| colspan="6" |'''Claymore.''' ''Reach 5 ft Two-Handed Weapon''. +3 vs AR. '''Hit''': 10 (1d12+4) sharp and 7 (2d6) necrotic. | | colspan="6" |'''Claymore.''' ''Reach 5 ft Two-Handed Weapon''. +3 vs AR. '''Hit''': 10 (1d12+4) sharp and 7 (2d6) necrotic. | ||
'''[[Ice Fan]] (1/Recoup)'''. ''20 ft Cone | '''[[Ice Fan]] (1/Recoup)'''. ''20 ft Cone Arcane Spell.'' +4 vs FORT of each creature in the cone. '''Hit''': 17 (5d6) cold and the creature is Chilled until the end of its next turn. '''Miss:''' 1/2 [[damage]] and the creature is not Chilled. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||