Combat Quick Reference for MCs: Difference between revisions

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A creature is Prone, Grappled, and gains an additional TD on attacks. Creatures making melee attacks against it gain TA, and creatures making Ranged attacks against it have TD.
A creature is Prone, Grappled, and gains an additional TD on attacks. Creatures making melee attacks against it gain TA, and creatures making Ranged attacks against it have TD.
'''Prone'''
A creature has TD on all attacks while prone, and cannot make attacks with two-handed [[weapons]]. Additionally, melee attacks against it have TA, and ranged attacks against it have TD.
'''Protected'''
A creature gains +2 to its AR and Physical Defenses while Protected.
'''Rallied'''
A creature cannot be Demoralized, Frightened, or Shaken. If it is already suffering from one of these Conditions, the effects are suppressed while Rallied.
'''Restrained'''
A creature is Grappled. When attacking a Restrained creature, roll 2d20 and use the higher roll. Unless otherwise stated, escaping the Restrained condition is the same as escaping the Grappled condition, but requires 2 creature actions.
'''Shaken'''
A creature suffers a -2 penalty to all d20 rolls.
'''Sickened'''
Whenever rolling a d20, roll 2d20 and take the lower result.
'''Silenced'''
A creature cannot vocalize. It automatically fails any roll that requires the ability to speak or use verbal components.
'''Slowed'''
A creature’s speed is halved.
'''Staggered'''
A creature can take only 1⁄2 the creature actions that it normally would.
'''Stunned'''
The creature’s current number of creature actions is reduced to 1, unless it was already 1 or lower. Its maximum number of creature actions cannot be raised above 1 while Stunned.
'''Suffocating'''
After Suffocating for a number of rounds equal to a creature’s END + 1, it gains a Death Point at the start of each of its turns.
'''Suppressed'''
You cannot use your AP to move.
'''Surprise (Complete)'''
Complete Surprise only occurs when a creature attacks an enemy under all of the following conditions:
* The target does not perceive the attacker and is unaware of their presence.
* The target is not in a heightened state of awareness or on alert. For example, an alarm being raised, or being actively in combat, even if it’s with a third party, disallows a full surprise round.
In this instance, the creature who begins combat is granted double their AP or number of creature actions and takes a single turn.
If the defender survives this attack, that creature and its allies are Partially Surprised and combat begins. If the creature that is attacked is reduced to 0 HP or knocked unconscious and the attacking creature is Unseen, the victim’s allies that are within 30ft make an AWR check against the attacker’s DEX. If the attacker wins all skill contests, it remains Unseen and combat does not begin. Otherwise, [[Initiative]] is rolled and Partial Surprise rules apply to all Surprised creatures.
'''Surprise (Partial)'''
If creatures are surprised, they don’t act on the first round of initiative and have TD on the second round. They cannot use reactive actions until after their first turn in which they can take action, and do not carry over AP until after their first turn in which they can take action.
Creatures that are not surprised have TA on the first two rounds of combat against creatures that were surprised.
'''Taunt'''
A creature has TA when attacking the creature that Taunted it, and has TD attacking other creatures.
'''Unconcious'''
The creature must roll three dice and take the lowest result to perceive checks that rely on sound. They automatically fail checks that rely on vision. A creature can be shaken awake by another creature who expends 1 monster action as long as they have at least 1 HP. Taking any damage automatically ends this effect. An Unconscious creature is Helpless.
'''Unseen'''
An unseen creature gains TA, and when it makes an attack, it rolls 2d20 and takes the higher result. It cannot be targeted by Line of Sight effects. Unseen Creatures are also considered Concealed. Unless the source of the Unseen condition states otherwise, the following would cause you to lose the Unseen condition:
* You make an attack or cast a spell that deals damage
* You are struck by a melee attack
* A creature would occupy the space you are in as part of their movement
* You are hit by an attack where the attacker indicated which square they thought you were in
* You move into the clear line of sight of a creature, such as into bright light, out of concealment, or something similar
When trying to spot an Unseen creature, you can spend 1 monster action once on your turn to attack an Unseen target’s ANT with your AWR. If you win, you know what square it is occupying, but it remains Unseen. If it is more than 60 ft away from you, you automatically lose.
If you are the target of a ranged attack or effect from an Unseen creature, you know which direction the attack came from. If you are the target of a melee attack from an Unseen creature, you know which square you were attacked from.
When attacking an Unseen creature, indicate which square you are attacking, roll 2d20, and take the lower result. You know if the attack hits, but gain no information from missing.